using System.Text.Json.Serialization;

public class ResearchEffect
{
    [JsonPropertyName("stat")]
    public string Stat { get; set; }

    [JsonPropertyName("value")]
    public float Value { get; set; }

    public string GetDisplayText()
    {
        return Stat switch
        {
            "robot_speed_bonus" => $"Robot speed +{Value * 100f:0}%",
            "robot_energy_use_reduction" => $"Robot energy use -{Value * 100f:0}%",
            "robot_heat_gain_reduction" => $"Robot heat gain -{Value * 100f:0}%",
            "robot_cooling_bonus" => $"Robot cooling +{Value * 100f:0}%",
            "robot_maintenance_loss_reduction" => $"Robot maintenance loss -{Value * 100f:0}%",
            "robot_minimum_efficiency_bonus" => $"Damaged robot efficiency +{Value * 100f:0}%",
            "robot_count_increase" => $"Allows more robots +{Value}",
            _ => Stat
        };
    }
}
