using System.Collections.Generic;

public readonly struct RobotTypeStats
{
    public readonly float SpeedMultiplier;
    public readonly float EnergyUseMultiplier;
    public readonly float HeatGainMultiplier;
    public readonly float CoolingMultiplier;
    public readonly float MaintenanceLossMultiplier;
    public readonly float MinimumEfficiencyBonus;

    public RobotTypeStats(
        float speedMultiplier,
        float energyUseMultiplier,
        float heatGainMultiplier,
        float coolingMultiplier,
        float maintenanceLossMultiplier,
        float minimumEfficiencyBonus)
    {
        SpeedMultiplier = speedMultiplier;
        EnergyUseMultiplier = energyUseMultiplier;
        HeatGainMultiplier = heatGainMultiplier;
        CoolingMultiplier = coolingMultiplier;
        MaintenanceLossMultiplier = maintenanceLossMultiplier;
        MinimumEfficiencyBonus = minimumEfficiencyBonus;
    }
}

