using System.Collections.Generic;
using Godot;

public partial class GameData
{
    //Current layer the player wants to see
    public static int currentLayer = 0;
    //The layer that is currently visible
    public static int visibleLayer = 0;
    //Determines if the player can move the camera or not (Necessary for input and options menu)
    public static bool canMove = true;
    public static int maxRobotCount = 1000;
    public static List<Robot> robots = new List<Robot>();

    //--- PLAYER ADJUSTABLE VALUES ---
    //Color used in primary objects (e.g. Robots)
    public static Color primaryColor = new Color("#276ac2");
    //Color used in lights
    public static Color lightColor = new Color("#7efff5");
    //Amount of layers generated
    public static int ruinSize = 10;
    //Width+Height of layers
    public static int layerSize = 20;
    
}
