Improved research display and added ResearchState.

This commit is contained in:
2026-05-08 11:45:46 +02:00
parent 192620fad3
commit 032836b9ec
6 changed files with 191 additions and 29 deletions
+8 -2
View File
@@ -3,9 +3,15 @@ using Godot;
public class Research
{
public ResearchData data;
public bool isResearched = false;
public double elapsedResearchTime = 0;
public bool paidResources = false;
public ResearchState state;
public Research(ResearchData data)
{
this.data = data;
state = ResearchState.UNDEFINED;
}
public ResearchResult Execute(double delta)
{
@@ -20,7 +26,7 @@ public class Research
elapsedResearchTime += delta;
if (elapsedResearchTime >= data.CraftTime)
{
isResearched = true;
state = ResearchState.RESEARCHED;
return ResearchResult.FINISHED;
}
return ResearchResult.RESEARCHING;
+171 -23
View File
@@ -1,49 +1,118 @@
using System.Collections.Generic;
using System.Linq;
using Godot;
using Godot.Collections;
public partial class ResearchList : PanelContainer
{
[Export] GraphEdit researchGraph;
[Export] private GraphEdit researchGraph;
private const float StartXDivisor = 32f;
private const float StartYDivisor = 4f;
private const float NodeSpacingMultiplier = 10f;
private List<string> reloadKeys = new List<string>();
public override void _Ready()
{
foreach (ResearchData research in GameData.availableResearch.Values)
RecalculateResearchStates();
SetupGraph();
}
public void SetupGraph()
{
reloadKeys = new List<string>();
ClearGraph();
CreateResearchNodes();
CreateResearchConnections();
}
private void ClearGraph()
{
foreach (Dictionary connection in researchGraph.GetConnectionList())
{
researchGraph.AddChild(CreateItemNode(research.Id, research.Texture));
researchGraph.DisconnectNode(
connection["from_node"].AsStringName(),
(int)connection["from_port"],
connection["to_node"].AsStringName(),
(int)connection["to_port"]
);
}
foreach (ResearchData research in GameData.availableResearch.Values)
foreach (Node child in researchGraph.GetChildren())
{
if (child is GraphNode)
{
researchGraph.RemoveChild(child);
child.QueueFree();
}
}
}
private void CreateResearchNodes()
{
foreach (Research research in GameData.availableResearch.Values)
{
GD.Print(research.state);
GraphNode node = CreateResearchNode(
research.data.Id,
research.data.Texture,
research.state
);
researchGraph.AddChild(node);
}
}
private void CreateResearchConnections()
{
foreach (Research research in GameData.availableResearch.Values)
{
string prerequisite = research.data.Research;
string current = research.data.Id;
if (string.IsNullOrEmpty(prerequisite))
continue;
if (!researchGraph.HasNode(prerequisite) || !researchGraph.HasNode(current))
continue;
researchGraph.ConnectNode(
research.Research,
0,
research.Id,
0
);
prerequisite,
0,
current,
0
);
}
}
public override void _Process(double delta)
private GraphNode CreateResearchNode(string id, string texturePath, ResearchState state)
{
Texture2D texture = GD.Load<Texture2D>(texturePath);
Color stateColor = GetColorByState(state);
}
private GraphNode CreateItemNode(string id, string texturePath)
{
Vector2 viewportSize = GetViewport().GetVisibleRect().Size;
TextureRect icon = new TextureRect
{
Texture = GD.Load<Texture2D>(texturePath),
StretchMode = TextureRect.StretchModeEnum.KeepAspectCentered
Texture = texture,
StretchMode = TextureRect.StretchModeEnum.KeepAspectCentered,
CustomMinimumSize = new Vector2(64, 64),
SelfModulate = stateColor
};
//Step 1: Place the node in the visible field for the player
Vector2 nodePosition = new Vector2(viewportSize.X / 32, viewportSize.Y / 4);
//Step 2: Modify position by nodeIndex
nodePosition = nodePosition + new Vector2(GameData.availableResearch.Count * -icon.Texture.GetWidth() + researchGraph.GetChildCount() * icon.Texture.GetWidth() * 10, 0);
Button button = new Button
{
Text = "Research",
Disabled = state != ResearchState.AVAILABLE
};
button.Pressed += () => OnResearchPressed(id);
GraphNode node = new GraphNode
{
Name = id,
Title = id,
PositionOffset = nodePosition
PositionOffset = GetNodePosition(texture),
SelfModulate = stateColor
};
node.SetSlot(
@@ -57,7 +126,86 @@ public partial class ResearchList : PanelContainer
);
node.AddChild(icon);
node.AddChild(button);
return node;
}
}
private Vector2 GetNodePosition(Texture2D texture)
{
Vector2 viewportSize = GetViewport().GetVisibleRect().Size;
float textureWidth = texture?.GetWidth() ?? 64f;
Vector2 startPosition = new Vector2(
viewportSize.X / StartXDivisor,
viewportSize.Y / StartYDivisor
);
float xOffset =
GameData.availableResearch.Count * -textureWidth +
researchGraph.GetChildCount() * textureWidth * NodeSpacingMultiplier;
return startPosition + new Vector2(xOffset, 0);
}
private void OnResearchPressed(string id)
{
GameData.availableResearch[id].state = ResearchState.RESEARCHED;
RecalculateResearchStates();
SetupGraph();
}
private void RecalculateResearchStates()
{
bool changedState;
foreach (string key in GameData.availableResearch.Keys)
{
changedState = false;
if (reloadKeys.Contains(key)) continue;
reloadKeys.Add(key);
//Already researched
if (GameData.availableResearch[key].state == ResearchState.RESEARCHED)
{
changedState = true;
}
//No previous research needed
if (GameData.availableResearch[key].data.Research.Length <= 0)
{
GameData.availableResearch[key].state = ResearchState.RESEARCHED;
changedState = true;
}
//Previous research is unlocked
if (!changedState && GameData.availableResearch[GameData.availableResearch[key].data.Research].state == ResearchState.RESEARCHED)
{
GameData.availableResearch[key].state = ResearchState.AVAILABLE;
changedState = true;
}
if (!changedState)
{
//All others are locked
GameData.availableResearch[key].state = ResearchState.LOCKED;
}
if (reloadKeys.Count != GameData.availableResearch.Keys.Count)
{
RecalculateResearchStates();
}
}
}
private Color GetColorByState(ResearchState state)
{
return state switch
{
ResearchState.AVAILABLE => Colors.White,
ResearchState.LOCKED => new Color(0.6f, 0.6f, 0.6f, 0.5f),
ResearchState.RESEARCHED => new Color(0.7f, 1f, 0.7f, 1f),
_ => Colors.Red
};
}
}
+7
View File
@@ -0,0 +1,7 @@
public enum ResearchState
{
UNDEFINED,
RESEARCHED,
AVAILABLE,
LOCKED
}
+1
View File
@@ -0,0 +1 @@
uid://b57yhucbav37c