Added Inventory space display and robot alert if not working currently. Added inventory live update.
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@@ -1,3 +1,4 @@
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using System;
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using System.Collections.Generic;
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using Godot;
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@@ -6,6 +7,7 @@ public class Inventory
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public List<Item> items = new();
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public int maxInventorySize = 8;
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public event EventHandler OnInventoryUpdate;
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public bool AddItem(Item item, int amount)
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{
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@@ -13,6 +15,7 @@ public class Inventory
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if (inventoryItem != null)
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{
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inventoryItem.currentAmount += amount;
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OnInventoryUpdate?.Invoke(this, EventArgs.Empty);
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return true;
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}
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else
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@@ -21,6 +24,7 @@ public class Inventory
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{
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items.Add(item);
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items[items.Count - 1].currentAmount += amount;
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OnInventoryUpdate?.Invoke(this, EventArgs.Empty);
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return true;
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}
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}
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@@ -49,6 +53,7 @@ public class Inventory
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if (item != null)
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{
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item.currentAmount -= amount;
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OnInventoryUpdate?.Invoke(this, EventArgs.Empty);
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}
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}
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}
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@@ -1,18 +1,31 @@
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using System;
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using Godot;
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public partial class InventoryDisplay : PanelContainer
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{
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PackedScene itemDisplayPrefab = ResourceLoader.LoadItemDisplay();
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[Export] VBoxContainer itemList;
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[Export] RichTextLabel inventorySpace;
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public override void _Ready()
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{
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GameData.inventory.OnInventoryUpdate += OnInventoryUpdate;
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}
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public override void _Notification(int id)
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{
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if (id == NotificationVisibilityChanged)
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{
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if (Visible) ReloadItems();
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if (Visible) UpdateInventorySpace();
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}
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}
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private void UpdateInventorySpace()
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{
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inventorySpace.Text = $"Used space: {GameData.inventory.items.Count}/{GameData.inventory.maxInventorySize}";
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}
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public void ReloadItems()
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{
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foreach (Node node in itemList.GetChildren())
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@@ -27,9 +40,15 @@ public partial class InventoryDisplay : PanelContainer
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display = itemDisplayPrefab.Instantiate<ItemDisplay>();
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display.item = item;
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display.text.Text = item.data.GetReadableName();
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display.amount.Text = item.currentAmount.ToString();
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display.amount.Text = $"{item.currentAmount}/{item.data.StackSize}";
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display.texture.Texture = ResourceLoader.LoadPath(item.data.Texture);
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itemList.AddChild(display);
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}
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}
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public void OnInventoryUpdate(object sender, EventArgs args)
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{
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ReloadItems();
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UpdateInventorySpace();
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}
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}
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