Added Inventory space display and robot alert if not working currently. Added inventory live update.
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@@ -9,6 +9,7 @@ public partial class Robot : Node3D
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bool isExecuting = false;
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ProgramNode currentNode;
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public string currentProgram;
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public string currentMessage = "";
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public override void _Ready()
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{
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@@ -22,22 +23,25 @@ public partial class Robot : Node3D
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switch (currentNode.Execute(this, delta))
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{
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case NodeResult.SUCCESS:
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GD.Print(currentNode.lastExecutionMessage);
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currentNode = currentNode.nextNode;
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if (currentNode == null)
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{
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{
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isExecuting = false;
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}
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break;
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case NodeResult.FAILURE:
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isExecuting = false;
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GD.Print(currentNode.lastExecutionMessage);
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currentMessage = "(FAILED)" + currentNode.lastExecutionMessage;
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break;
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case NodeResult.RUNNING:
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//Currently does nothing.
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currentMessage = "";
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break;
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}
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}
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else if(currentMessage.Length <= 0)
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{
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currentMessage = "No script executing";
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}
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Visible = Math.Round(Math.Abs(Position.Y / GameData.tileHeight), 0) == GameData.visibleLayer;
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