Added movement to DSL nodes to allow repositioning.
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@@ -1,7 +1,6 @@
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using System;
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using System.Collections.Generic;
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using Godot;
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public partial class NodeDisplay : PanelContainer
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{
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[Export] PanelContainer editorDisplay;
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@@ -10,6 +9,8 @@ public partial class NodeDisplay : PanelContainer
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[Signal]
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public delegate void OnDeleteNodeEventHandler();
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[Signal]
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public delegate void OnMoveNodeEventHandler(int direction);
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public void SetNode(ProgramNode node)
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{
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@@ -217,4 +218,14 @@ public partial class NodeDisplay : PanelContainer
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string amountString = parts[2].Replace("Amount:", "").Trim();
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valueContainer.GetNode<SpinBox>("./Amount").Value = int.Parse(amountString);
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}
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public void MoveNodeUp()
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{
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EmitSignal(SignalName.OnMoveNode, -1);
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}
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public void MoveNodeDown()
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{
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EmitSignal(SignalName.OnMoveNode, 1);
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}
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}
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