Small update to some project settings
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@@ -1,11 +1,10 @@
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[gd_scene format=3 uid="uid://cgsmfi2s51cbd"]
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[gd_scene format=3 uid="uid://cgsmfi2s51cbd"]
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[ext_resource type="Script" uid="uid://br2udyi6t8yvf" path="res://Scripts/World.cs" id="1_xkndl"]
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[ext_resource type="Script" path="res://Scripts/World.cs" id="1_xkndl"]
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[ext_resource type="Script" uid="uid://dqrdb3bvws6b6" path="res://Scripts/SteamworksHandler.cs" id="2_xkndl"]
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[ext_resource type="Script" uid="uid://dqrdb3bvws6b6" path="res://Scripts/SteamworksHandler.cs" id="2_xkndl"]
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[ext_resource type="Script" uid="uid://c7khr6oist3ku" path="res://Scripts/Camera3d.cs" id="3_u44n3"]
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[ext_resource type="Script" uid="uid://c7khr6oist3ku" path="res://Scripts/Camera3d.cs" id="3_u44n3"]
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[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_u44n3"]
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[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_u44n3"]
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load_path = "res://.godot/imported/Background.png-e8880a50f4091751eaed728281d3c21e.s3tc.ctex"
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[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_u44n3"]
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[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_u44n3"]
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panorama = SubResource("CompressedTexture2D_u44n3")
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panorama = SubResource("CompressedTexture2D_u44n3")
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+1
-1
@@ -1,6 +1,6 @@
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[gd_scene format=3 uid="uid://ck10wk10me3tx"]
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[gd_scene format=3 uid="uid://ck10wk10me3tx"]
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[ext_resource type="Script" uid="uid://dkg0vq75koeig" path="res://Scripts/Helpers/Layer.cs" id="1_trar1"]
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[ext_resource type="Script" path="res://Scripts/Helpers/Layer.cs" id="1_trar1"]
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[node name="Node3D" type="Node3D" unique_id=724642284]
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[node name="Node3D" type="Node3D" unique_id=724642284]
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script = ExtResource("1_trar1")
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script = ExtResource("1_trar1")
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@@ -19,6 +19,12 @@ run/main_scene="uid://cgsmfi2s51cbd"
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config/features=PackedStringArray("4.6", "C#", "Forward Plus")
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config/features=PackedStringArray("4.6", "C#", "Forward Plus")
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config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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[display]
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window/size/mode=2
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window/size/initial_position_type=3
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window/size/borderless=true
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[dotnet]
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[dotnet]
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project/assembly_name="RuinAdventurer"
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project/assembly_name="RuinAdventurer"
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