Added a small grace period to survival mechanic to allow easier start of the game.
This commit is contained in:
@@ -23,6 +23,7 @@ public class SurvivalSaveData
|
||||
public bool IsDead { get; set; }
|
||||
public string DeathReason { get; set; }
|
||||
public string CurrentStatus { get; set; }
|
||||
public double ElapsedSeconds { get; set; }
|
||||
}
|
||||
|
||||
public class ItemSaveData
|
||||
|
||||
@@ -95,7 +95,8 @@ public static class SaveGameManager
|
||||
Energy = GameData.survival.energy,
|
||||
IsDead = GameData.survival.isDead,
|
||||
DeathReason = GameData.survival.deathReason,
|
||||
CurrentStatus = GameData.survival.currentStatus
|
||||
CurrentStatus = GameData.survival.currentStatus,
|
||||
ElapsedSeconds = GameData.survival.elapsedSeconds
|
||||
};
|
||||
}
|
||||
|
||||
@@ -282,6 +283,7 @@ public static class SaveGameManager
|
||||
GameData.survival.isDead = survival.IsDead;
|
||||
GameData.survival.deathReason = survival.DeathReason ?? "";
|
||||
GameData.survival.currentStatus = survival.CurrentStatus ?? "";
|
||||
GameData.survival.elapsedSeconds = survival.ElapsedSeconds;
|
||||
}
|
||||
|
||||
private static void ApplyInventoryData(List<ItemSaveData> savedItems)
|
||||
|
||||
Reference in New Issue
Block a user