Added a small grace period to survival mechanic to allow easier start of the game.
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@@ -23,6 +23,7 @@ public class SurvivalSaveData
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public bool IsDead { get; set; }
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public string DeathReason { get; set; }
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public string CurrentStatus { get; set; }
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public double ElapsedSeconds { get; set; }
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}
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public class ItemSaveData
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