Added a small grace period to survival mechanic to allow easier start of the game.

This commit is contained in:
2026-05-09 22:55:05 +02:00
parent 09df4334b9
commit 112728b5a9
4 changed files with 57 additions and 4 deletions
+3 -1
View File
@@ -95,7 +95,8 @@ public static class SaveGameManager
Energy = GameData.survival.energy,
IsDead = GameData.survival.isDead,
DeathReason = GameData.survival.deathReason,
CurrentStatus = GameData.survival.currentStatus
CurrentStatus = GameData.survival.currentStatus,
ElapsedSeconds = GameData.survival.elapsedSeconds
};
}
@@ -282,6 +283,7 @@ public static class SaveGameManager
GameData.survival.isDead = survival.IsDead;
GameData.survival.deathReason = survival.DeathReason ?? "";
GameData.survival.currentStatus = survival.CurrentStatus ?? "";
GameData.survival.elapsedSeconds = survival.ElapsedSeconds;
}
private static void ApplyInventoryData(List<ItemSaveData> savedItems)