Added a small grace period to survival mechanic to allow easier start of the game.
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@@ -95,7 +95,8 @@ public static class SaveGameManager
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Energy = GameData.survival.energy,
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IsDead = GameData.survival.isDead,
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DeathReason = GameData.survival.deathReason,
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CurrentStatus = GameData.survival.currentStatus
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CurrentStatus = GameData.survival.currentStatus,
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ElapsedSeconds = GameData.survival.elapsedSeconds
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};
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}
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@@ -282,6 +283,7 @@ public static class SaveGameManager
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GameData.survival.isDead = survival.IsDead;
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GameData.survival.deathReason = survival.DeathReason ?? "";
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GameData.survival.currentStatus = survival.CurrentStatus ?? "";
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GameData.survival.elapsedSeconds = survival.ElapsedSeconds;
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}
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private static void ApplyInventoryData(List<ItemSaveData> savedItems)
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