Hotfix for some DSL bugs (For node not working, Exploration not taking next layers into account)
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@@ -49,6 +49,7 @@ public partial class TutorialBubble : PanelContainer
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"The inventory (Default: [I]) stores everything your robots collect. Gates and research both consume items from it.",
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"Each gate blocks the next layer. When you have the required items, use Open Gate in the top bar.",
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"The required ingredients can be found by hovering over the Open Gate button.",
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"You can swap between layers using the [Q] (up one layer) and [E] (down one layer) keys.",
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"The map (Default: [M]) shows what your robots have discovered. Exploration matters because resources are hidden in the ruin.",
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"Deeper layers contain more advanced resources. Unlocking the gate at the lowest point allows you to leave the ruin.",
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"Be careful: resources are not endless at the beginning. Converting a robot to a drill unit with Sacrifice makes them endless.",
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