Hotfix for some DSL bugs (For node not working, Exploration not taking next layers into account)
This commit is contained in:
@@ -270,6 +270,11 @@ public partial class Map : PanelContainer
|
||||
tooltipText += GetRobotTooltip(robotsOnTile, tooltipText.Length > 0);
|
||||
}
|
||||
|
||||
if (tile.collapsedMesh == "gate" && tile.wasVisited)
|
||||
{
|
||||
tileTexture = AddBorder(tileTexture, Colors.Red, RobotBorderWidth);
|
||||
}
|
||||
|
||||
texture.Texture = tileTexture;
|
||||
texture.TooltipText = tooltipText;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user