DSL interpretation is working now. Changed map to be within GameData.
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@@ -13,7 +13,6 @@ public partial class World : Node3D
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PackedScene layerPrefab = ResourceLoader.LoadLayerPrefab();
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private Dictionary<string, MultiMeshInstance3D> multiMeshes = new();
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private Dictionary<string, Mesh> meshLibrary = new();
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Layer[] map;
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Layer layerNode;
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private MultiMeshHandler multiMeshHandler;
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