DSL interpretation is working now. Changed map to be within GameData.

This commit is contained in:
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2026-04-29 12:33:53 +02:00
parent 2f922b5e04
commit 17057487d6
7 changed files with 35 additions and 5 deletions
-1
View File
@@ -13,7 +13,6 @@ public partial class World : Node3D
PackedScene layerPrefab = ResourceLoader.LoadLayerPrefab();
private Dictionary<string, MultiMeshInstance3D> multiMeshes = new();
private Dictionary<string, Mesh> meshLibrary = new();
Layer[] map;
Layer layerNode;
private MultiMeshHandler multiMeshHandler;