Added ability to delete nodes from editor, added complete node load and save for the DSL
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@@ -1,6 +1,7 @@
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[gd_scene format=3 uid="uid://dit4u45jegwv0"]
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[ext_resource type="Script" uid="uid://b6kxwmuhmruul" path="res://Scripts/DSL/NodeDisplay.cs" id="1_3kgh4"]
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[ext_resource type="Texture2D" uid="uid://wq8yc0u0ee33" path="res://Assets/Images/TrashSymbol.png" id="2_6eg2n"]
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[node name="Explore" type="PanelContainer" unique_id=1474470717 node_paths=PackedStringArray("editorDisplay", "listDisplay")]
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anchors_preset = 14
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@@ -24,12 +25,22 @@ alignment = 1
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[node name="Flavour" type="RichTextLabel" parent="EditorDisplay/HBoxContainer" unique_id=1497013575]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "Randomly explore"
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fit_content = true
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autowrap_mode = 0
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="TextureButton" type="TextureButton" parent="EditorDisplay/HBoxContainer" unique_id=57412049]
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layout_mode = 2
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size_flags_horizontal = 3
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size_flags_stretch_ratio = 0.2
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texture_normal = ExtResource("2_6eg2n")
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[node name="ListDisplay" type="Button" parent="." unique_id=347942160]
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layout_mode = 2
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tooltip_text = "Randomly explores the available ruin"
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text = "Explore"
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[connection signal="pressed" from="EditorDisplay/HBoxContainer/TextureButton" to="." method="DeleteNodePressed"]
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