Added ability to delete nodes from editor, added complete node load and save for the DSL

This commit is contained in:
2026-05-06 09:29:28 +02:00
parent 44bfd7ce1d
commit 18b76f3cbc
20 changed files with 451 additions and 84 deletions
+57
View File
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using System.Collections.Generic;
using Godot;
public class FileHandler()
{
public static void CreateScriptDirectory()
{
DirAccess.MakeDirRecursiveAbsolute("user://scripts");
}
public static void SaveProgram(string filename, string content)
{
CreateScriptDirectory();
string path = $"user://scripts/{filename}.dsl";
FileAccess file = FileAccess.Open(path, FileAccess.ModeFlags.Write);
file.StoreString(content);
}
public static List<string> LoadProgramNames()
{
CreateScriptDirectory();
List<string> programs = new List<string>();
DirAccess dir = DirAccess.Open("user://scripts");
if (dir == null)
return programs;
dir.ListDirBegin();
while (true)
{
string fileName = dir.GetNext();
if (fileName == "")
break;
if (!dir.CurrentIsDir() && fileName.EndsWith(".dsl"))
{
programs.Add(fileName.Replace(".dsl", ""));
}
}
dir.ListDirEnd();
return programs;
}
public static string LoadProgram(string name)
{
CreateScriptDirectory();
string path = $"user://scripts/{name}.dsl";
if (!FileAccess.FileExists(path))
return "";
FileAccess file = FileAccess.Open(path, FileAccess.ModeFlags.Read);
return file.GetAsText();
}
}