Added ability to delete nodes from editor, added complete node load and save for the DSL
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@@ -0,0 +1,57 @@
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using System.Collections.Generic;
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using Godot;
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public class FileHandler()
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{
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public static void CreateScriptDirectory()
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{
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DirAccess.MakeDirRecursiveAbsolute("user://scripts");
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}
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public static void SaveProgram(string filename, string content)
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{
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CreateScriptDirectory();
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string path = $"user://scripts/{filename}.dsl";
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FileAccess file = FileAccess.Open(path, FileAccess.ModeFlags.Write);
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file.StoreString(content);
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}
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public static List<string> LoadProgramNames()
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{
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CreateScriptDirectory();
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List<string> programs = new List<string>();
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DirAccess dir = DirAccess.Open("user://scripts");
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if (dir == null)
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return programs;
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dir.ListDirBegin();
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while (true)
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{
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string fileName = dir.GetNext();
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if (fileName == "")
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break;
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if (!dir.CurrentIsDir() && fileName.EndsWith(".dsl"))
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{
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programs.Add(fileName.Replace(".dsl", ""));
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}
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}
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dir.ListDirEnd();
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return programs;
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}
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public static string LoadProgram(string name)
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{
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CreateScriptDirectory();
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string path = $"user://scripts/{name}.dsl";
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if (!FileAccess.FileExists(path))
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return "";
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FileAccess file = FileAccess.Open(path, FileAccess.ModeFlags.Read);
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return file.GetAsText();
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}
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}
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