Added ability to delete nodes from editor, added complete node load and save for the DSL
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@@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://wq8yc0u0ee33"
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path="res://.godot/imported/TrashSymbol.png-3f91ec9cd1f5cf96bc959424d5164ff1.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Assets/Images/TrashSymbol.png"
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dest_files=["res://.godot/imported/TrashSymbol.png-3f91ec9cd1f5cf96bc959424d5164ff1.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@@ -1,6 +1,7 @@
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[gd_scene format=3 uid="uid://cinn18bl736rk"]
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[gd_scene format=3 uid="uid://cinn18bl736rk"]
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[ext_resource type="Script" uid="uid://b6kxwmuhmruul" path="res://Scripts/DSL/NodeDisplay.cs" id="1_qemp1"]
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[ext_resource type="Script" uid="uid://b6kxwmuhmruul" path="res://Scripts/DSL/NodeDisplay.cs" id="1_qemp1"]
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[ext_resource type="Texture2D" uid="uid://wq8yc0u0ee33" path="res://Assets/Images/TrashSymbol.png" id="2_loic7"]
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[node name="Craft" type="PanelContainer" unique_id=247502695 node_paths=PackedStringArray("editorDisplay", "listDisplay")]
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[node name="Craft" type="PanelContainer" unique_id=247502695 node_paths=PackedStringArray("editorDisplay", "listDisplay")]
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anchors_preset = 14
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anchors_preset = 14
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@@ -43,6 +44,16 @@ rounded = true
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alignment = 1
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alignment = 1
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prefix = "x"
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prefix = "x"
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[node name="ListDisplay" type="Button" parent="." unique_id=200731038]
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[node name="TextureButton" type="TextureButton" parent="EditorDisplay/HBoxContainer" unique_id=479938935]
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layout_mode = 2
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layout_mode = 2
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size_flags_horizontal = 3
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size_flags_stretch_ratio = 0.2
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texture_normal = ExtResource("2_loic7")
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[node name="ListDisplay" type="Button" parent="." unique_id=200731038]
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visible = false
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layout_mode = 2
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tooltip_text = "Crafts the amount of the selected item."
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text = "Craft"
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text = "Craft"
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[connection signal="pressed" from="EditorDisplay/HBoxContainer/TextureButton" to="." method="DeleteNodePressed"]
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@@ -1,6 +1,7 @@
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[gd_scene format=3 uid="uid://dit4u45jegwv0"]
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[gd_scene format=3 uid="uid://dit4u45jegwv0"]
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[ext_resource type="Script" uid="uid://b6kxwmuhmruul" path="res://Scripts/DSL/NodeDisplay.cs" id="1_3kgh4"]
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[ext_resource type="Script" uid="uid://b6kxwmuhmruul" path="res://Scripts/DSL/NodeDisplay.cs" id="1_3kgh4"]
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[ext_resource type="Texture2D" uid="uid://wq8yc0u0ee33" path="res://Assets/Images/TrashSymbol.png" id="2_6eg2n"]
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[node name="Explore" type="PanelContainer" unique_id=1474470717 node_paths=PackedStringArray("editorDisplay", "listDisplay")]
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[node name="Explore" type="PanelContainer" unique_id=1474470717 node_paths=PackedStringArray("editorDisplay", "listDisplay")]
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anchors_preset = 14
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anchors_preset = 14
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@@ -24,12 +25,22 @@ alignment = 1
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[node name="Flavour" type="RichTextLabel" parent="EditorDisplay/HBoxContainer" unique_id=1497013575]
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[node name="Flavour" type="RichTextLabel" parent="EditorDisplay/HBoxContainer" unique_id=1497013575]
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layout_mode = 2
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layout_mode = 2
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size_flags_horizontal = 3
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text = "Randomly explore"
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text = "Randomly explore"
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fit_content = true
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fit_content = true
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autowrap_mode = 0
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autowrap_mode = 0
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horizontal_alignment = 1
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horizontal_alignment = 1
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vertical_alignment = 1
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vertical_alignment = 1
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[node name="TextureButton" type="TextureButton" parent="EditorDisplay/HBoxContainer" unique_id=57412049]
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layout_mode = 2
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size_flags_horizontal = 3
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size_flags_stretch_ratio = 0.2
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texture_normal = ExtResource("2_6eg2n")
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[node name="ListDisplay" type="Button" parent="." unique_id=347942160]
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[node name="ListDisplay" type="Button" parent="." unique_id=347942160]
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layout_mode = 2
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layout_mode = 2
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tooltip_text = "Randomly explores the available ruin"
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text = "Explore"
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text = "Explore"
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[connection signal="pressed" from="EditorDisplay/HBoxContainer/TextureButton" to="." method="DeleteNodePressed"]
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@@ -1,6 +1,7 @@
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[gd_scene format=3 uid="uid://com0ou37wj2xo"]
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[gd_scene format=3 uid="uid://com0ou37wj2xo"]
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[ext_resource type="Script" uid="uid://b6kxwmuhmruul" path="res://Scripts/DSL/NodeDisplay.cs" id="1_ve3v1"]
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[ext_resource type="Script" uid="uid://b6kxwmuhmruul" path="res://Scripts/DSL/NodeDisplay.cs" id="1_ve3v1"]
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[ext_resource type="Texture2D" uid="uid://wq8yc0u0ee33" path="res://Assets/Images/TrashSymbol.png" id="2_u1say"]
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[node name="Harvest" type="PanelContainer" unique_id=1323721153 node_paths=PackedStringArray("editorDisplay", "listDisplay")]
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[node name="Harvest" type="PanelContainer" unique_id=1323721153 node_paths=PackedStringArray("editorDisplay", "listDisplay")]
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anchors_preset = 14
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anchors_preset = 14
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@@ -25,13 +26,21 @@ alignment = 1
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[node name="Flavour" type="RichTextLabel" parent="EditorDisplay/HBoxContainer" unique_id=1393328640]
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[node name="Flavour" type="RichTextLabel" parent="EditorDisplay/HBoxContainer" unique_id=1393328640]
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layout_mode = 2
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layout_mode = 2
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size_flags_horizontal = 3
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size_flags_horizontal = 3
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size_flags_stretch_ratio = 0.2
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text = "Harvest"
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text = "Harvest: "
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fit_content = true
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fit_content = true
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autowrap_mode = 0
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autowrap_mode = 0
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horizontal_alignment = 1
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horizontal_alignment = 1
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vertical_alignment = 1
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vertical_alignment = 1
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[node name="TextureButton" type="TextureButton" parent="EditorDisplay/HBoxContainer" unique_id=661274351]
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layout_mode = 2
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size_flags_horizontal = 3
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size_flags_stretch_ratio = 0.2
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texture_normal = ExtResource("2_u1say")
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[node name="ListDisplay" type="Button" parent="." unique_id=884865258]
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[node name="ListDisplay" type="Button" parent="." unique_id=884865258]
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layout_mode = 2
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layout_mode = 2
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tooltip_text = "Harvests the resource from the tile the robot is currently standing on."
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text = "Harvest"
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text = "Harvest"
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[connection signal="pressed" from="EditorDisplay/HBoxContainer/TextureButton" to="." method="DeleteNodePressed"]
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@@ -1,6 +1,7 @@
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[gd_scene format=3 uid="uid://by0khq5dmxjvm"]
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[gd_scene format=3 uid="uid://by0khq5dmxjvm"]
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[ext_resource type="Script" uid="uid://b6kxwmuhmruul" path="res://Scripts/DSL/NodeDisplay.cs" id="1_mexpj"]
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[ext_resource type="Script" uid="uid://b6kxwmuhmruul" path="res://Scripts/DSL/NodeDisplay.cs" id="1_mexpj"]
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[ext_resource type="Texture2D" uid="uid://wq8yc0u0ee33" path="res://Assets/Images/TrashSymbol.png" id="2_5ujwv"]
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[node name="Move" type="PanelContainer" unique_id=1474470717 node_paths=PackedStringArray("editorDisplay", "listDisplay")]
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[node name="Move" type="PanelContainer" unique_id=1474470717 node_paths=PackedStringArray("editorDisplay", "listDisplay")]
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anchors_preset = 14
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anchors_preset = 14
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@@ -24,6 +25,7 @@ alignment = 1
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[node name="Flavour" type="RichTextLabel" parent="EditorDisplay/HBoxContainer" unique_id=1497013575]
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[node name="Flavour" type="RichTextLabel" parent="EditorDisplay/HBoxContainer" unique_id=1497013575]
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layout_mode = 2
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layout_mode = 2
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size_flags_horizontal = 3
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text = "Move to: "
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text = "Move to: "
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fit_content = true
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fit_content = true
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autowrap_mode = 0
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autowrap_mode = 0
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@@ -32,22 +34,34 @@ vertical_alignment = 1
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[node name="CoordinateX" type="SpinBox" parent="EditorDisplay/HBoxContainer" unique_id=485214217]
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[node name="CoordinateX" type="SpinBox" parent="EditorDisplay/HBoxContainer" unique_id=485214217]
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layout_mode = 2
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layout_mode = 2
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size_flags_horizontal = 3
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rounded = true
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rounded = true
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alignment = 1
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alignment = 1
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prefix = "X"
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prefix = "X"
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[node name="CoordinateY" type="SpinBox" parent="EditorDisplay/HBoxContainer" unique_id=724940645]
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[node name="CoordinateY" type="SpinBox" parent="EditorDisplay/HBoxContainer" unique_id=724940645]
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layout_mode = 2
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layout_mode = 2
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size_flags_horizontal = 3
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rounded = true
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rounded = true
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alignment = 1
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alignment = 1
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prefix = "Y"
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prefix = "Y"
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[node name="CoordinateZ" type="SpinBox" parent="EditorDisplay/HBoxContainer" unique_id=578943647]
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[node name="CoordinateZ" type="SpinBox" parent="EditorDisplay/HBoxContainer" unique_id=578943647]
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layout_mode = 2
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layout_mode = 2
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size_flags_horizontal = 3
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rounded = true
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rounded = true
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alignment = 1
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alignment = 1
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prefix = "Z"
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prefix = "Z"
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[node name="TextureButton" type="TextureButton" parent="EditorDisplay/HBoxContainer" unique_id=753598237]
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layout_mode = 2
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size_flags_horizontal = 3
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size_flags_stretch_ratio = 0.2
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texture_normal = ExtResource("2_5ujwv")
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[node name="ListDisplay" type="Button" parent="." unique_id=347942160]
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[node name="ListDisplay" type="Button" parent="." unique_id=347942160]
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layout_mode = 2
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layout_mode = 2
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tooltip_text = "Moves the robot to the selected coordinate"
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text = "Move"
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text = "Move"
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[connection signal="pressed" from="EditorDisplay/HBoxContainer/TextureButton" to="." method="DeleteNodePressed"]
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+9
-3
@@ -140,7 +140,7 @@ vertical_alignment = 1
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layout_mode = 2
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layout_mode = 2
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size_flags_vertical = 3
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size_flags_vertical = 3
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[node name="CodingWindow" type="PanelContainer" parent="CanvasLayer/UIHandler/MainUI/Content" unique_id=1576652491 node_paths=PackedStringArray("codeBlocks", "editorWindow")]
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[node name="CodingWindow" type="PanelContainer" parent="CanvasLayer/UIHandler/MainUI/Content" unique_id=1576652491 node_paths=PackedStringArray("codeBlocks", "editorWindow", "availableScripts", "scriptName", "nameInput")]
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visible = false
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visible = false
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layout_mode = 1
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layout_mode = 1
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anchors_preset = 11
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anchors_preset = 11
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@@ -154,6 +154,9 @@ theme_override_styles/panel = SubResource("StyleBoxFlat_7lihs")
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script = ExtResource("6_7lihs")
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script = ExtResource("6_7lihs")
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codeBlocks = NodePath("VBoxContainer/Scripting/CodeBlocks/VBoxContainer")
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codeBlocks = NodePath("VBoxContainer/Scripting/CodeBlocks/VBoxContainer")
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editorWindow = NodePath("VBoxContainer/Scripting/EditorWindow/CodeContainer/VBoxContainer")
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editorWindow = NodePath("VBoxContainer/Scripting/EditorWindow/CodeContainer/VBoxContainer")
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availableScripts = NodePath("VBoxContainer/Scripting/EditorWindow/Load")
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scriptName = NodePath("VBoxContainer/Scripting/EditorWindow/Saving/ScriptName")
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nameInput = NodePath("VBoxContainer/Renaming/LineEdit")
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[node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer/UIHandler/MainUI/Content/CodingWindow" unique_id=582741975]
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[node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer/UIHandler/MainUI/Content/CodingWindow" unique_id=582741975]
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layout_mode = 2
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layout_mode = 2
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@@ -254,10 +257,9 @@ layout_mode = 2
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size_flags_horizontal = 3
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size_flags_horizontal = 3
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text = "Save"
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text = "Save"
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[node name="Load" type="Button" parent="CanvasLayer/UIHandler/MainUI/Content/CodingWindow/VBoxContainer/Scripting/EditorWindow" unique_id=2064954816]
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[node name="Load" type="OptionButton" parent="CanvasLayer/UIHandler/MainUI/Content/CodingWindow/VBoxContainer/Scripting/EditorWindow" unique_id=970393437]
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layout_mode = 2
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layout_mode = 2
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size_flags_horizontal = 3
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size_flags_horizontal = 3
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text = "Load script"
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[node name="Close" type="Button" parent="CanvasLayer/UIHandler/MainUI/Content/CodingWindow/VBoxContainer" unique_id=200541741]
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[node name="Close" type="Button" parent="CanvasLayer/UIHandler/MainUI/Content/CodingWindow/VBoxContainer" unique_id=200541741]
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layout_mode = 2
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layout_mode = 2
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@@ -430,8 +432,12 @@ layout_mode = 2
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tooltip_text = "Menu (ESC)"
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tooltip_text = "Menu (ESC)"
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||||||
texture_normal = ExtResource("12_3so38")
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texture_normal = ExtResource("12_3so38")
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||||||
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[connection signal="pressed" from="CanvasLayer/UIHandler/MainUI/Content/CodingWindow/VBoxContainer/Renaming/Button" to="CanvasLayer/UIHandler/MainUI/Content/CodingWindow" method="SaveRobotName"]
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||||||
[connection signal="button_up" from="CanvasLayer/UIHandler/MainUI/Content/CodingWindow/VBoxContainer/Scripting/EditorWindow/Buttons/Clear" to="CanvasLayer/UIHandler/MainUI/Content/CodingWindow" method="ClearWindow"]
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[connection signal="button_up" from="CanvasLayer/UIHandler/MainUI/Content/CodingWindow/VBoxContainer/Scripting/EditorWindow/Buttons/Clear" to="CanvasLayer/UIHandler/MainUI/Content/CodingWindow" method="ClearWindow"]
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||||||
[connection signal="button_up" from="CanvasLayer/UIHandler/MainUI/Content/CodingWindow/VBoxContainer/Scripting/EditorWindow/Buttons/Compile" to="CanvasLayer/UIHandler/MainUI/Content/CodingWindow" method="CompileProgram"]
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[connection signal="button_up" from="CanvasLayer/UIHandler/MainUI/Content/CodingWindow/VBoxContainer/Scripting/EditorWindow/Buttons/Compile" to="CanvasLayer/UIHandler/MainUI/Content/CodingWindow" method="CompileProgram"]
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||||||
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[connection signal="pressed" from="CanvasLayer/UIHandler/MainUI/Content/CodingWindow/VBoxContainer/Scripting/EditorWindow/Saving/Save" to="CanvasLayer/UIHandler/MainUI/Content/CodingWindow" method="SaveProgram"]
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||||||
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[connection signal="item_selected" from="CanvasLayer/UIHandler/MainUI/Content/CodingWindow/VBoxContainer/Scripting/EditorWindow/Load" to="CanvasLayer/UIHandler/MainUI/Content/CodingWindow" method="LoadProgram"]
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||||||
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[connection signal="pressed" from="CanvasLayer/UIHandler/MainUI/Content/CodingWindow/VBoxContainer/Close" to="CanvasLayer/UIHandler/MainUI/Content/CodingWindow" method="CloseWindow"]
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||||||
[connection signal="pressed" from="CanvasLayer/UIHandler/MainUI/Content/Menu/VBoxContainer/Button" to="CanvasLayer/UIHandler" method="HandleMenu"]
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[connection signal="pressed" from="CanvasLayer/UIHandler/MainUI/Content/Menu/VBoxContainer/Button" to="CanvasLayer/UIHandler" method="HandleMenu"]
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||||||
[connection signal="pressed" from="CanvasLayer/UIHandler/MainUI/Content/Menu/VBoxContainer/Button2" to="CanvasLayer/UIHandler" method="ShowOptions"]
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[connection signal="pressed" from="CanvasLayer/UIHandler/MainUI/Content/Menu/VBoxContainer/Button2" to="CanvasLayer/UIHandler" method="ShowOptions"]
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||||||
[connection signal="pressed" from="CanvasLayer/UIHandler/MainUI/Content/Menu/VBoxContainer/Button3" to="CanvasLayer/UIHandler" method="ExitGame"]
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[connection signal="pressed" from="CanvasLayer/UIHandler/MainUI/Content/Menu/VBoxContainer/Button3" to="CanvasLayer/UIHandler" method="ExitGame"]
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||||||
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|||||||
@@ -4,11 +4,17 @@ using System.Collections.Generic;
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|||||||
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|
||||||
public partial class CodingWindow : PanelContainer
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public partial class CodingWindow : PanelContainer
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||||||
{
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{
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||||||
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//General
|
||||||
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Robot robot;
|
||||||
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//Scripting
|
||||||
[Export] VBoxContainer codeBlocks;
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[Export] VBoxContainer codeBlocks;
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||||||
[Export] VBoxContainer editorWindow;
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[Export] VBoxContainer editorWindow;
|
||||||
public Dictionary<ProgramNode, PackedScene> DSLNodes;
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public Dictionary<ProgramNode, PackedScene> DSLNodes;
|
||||||
Robot robot;
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[Export] OptionButton availableScripts;
|
||||||
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[Export] LineEdit scriptName;
|
||||||
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|
||||||
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//Renaming
|
||||||
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[Export] LineEdit nameInput;
|
||||||
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|
||||||
// Called when the node enters the scene tree for the first time.
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// Called when the node enters the scene tree for the first time.
|
||||||
public override void _Ready()
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public override void _Ready()
|
||||||
@@ -20,10 +26,46 @@ public partial class CodingWindow : PanelContainer
|
|||||||
// Called every frame. 'delta' is the elapsed time since the previous frame.
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// Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
public override void _Process(double delta)
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public override void _Process(double delta)
|
||||||
{
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{
|
||||||
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|
||||||
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}
|
||||||
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|
||||||
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public override void _Notification(int id)
|
||||||
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{
|
||||||
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if (id == NotificationVisibilityChanged)
|
||||||
|
{
|
||||||
|
if (Visible) LoadWindow();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void LoadWindow()
|
||||||
|
{
|
||||||
|
nameInput.Text = robot.Name;
|
||||||
|
SetupScriptOptions();
|
||||||
|
ClearWindow();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetupScriptOptions()
|
||||||
|
{
|
||||||
|
availableScripts.Clear();
|
||||||
|
availableScripts.AddItem("Select script to load...");
|
||||||
|
List<string> scripts = FileHandler.LoadProgramNames();
|
||||||
|
scripts.Sort((a, b) => a.CompareTo(b));
|
||||||
|
foreach (string script in scripts)
|
||||||
|
{
|
||||||
|
availableScripts.AddItem(script);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SaveRobotName()
|
||||||
|
{
|
||||||
|
robot.Name = nameInput.Text;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CloseWindow()
|
||||||
|
{
|
||||||
|
Hide();
|
||||||
}
|
}
|
||||||
|
|
||||||
//Move, Harvest, Craft
|
|
||||||
public void GenerateCodingBlocks()
|
public void GenerateCodingBlocks()
|
||||||
{
|
{
|
||||||
NodeDisplay nodeDisplay;
|
NodeDisplay nodeDisplay;
|
||||||
@@ -39,6 +81,10 @@ public partial class CodingWindow : PanelContainer
|
|||||||
editorDisplay.node = node;
|
editorDisplay.node = node;
|
||||||
editorWindow.AddChild(editorDisplay);
|
editorWindow.AddChild(editorDisplay);
|
||||||
editorDisplay.ShowEditorDisplay();
|
editorDisplay.ShowEditorDisplay();
|
||||||
|
editorDisplay.OnDeleteNode += () =>
|
||||||
|
{
|
||||||
|
editorWindow.RemoveChild(editorDisplay);
|
||||||
|
};
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -50,6 +96,7 @@ public partial class CodingWindow : PanelContainer
|
|||||||
editorWindow.RemoveChild(node);
|
editorWindow.RemoveChild(node);
|
||||||
node.QueueFree();
|
node.QueueFree();
|
||||||
}
|
}
|
||||||
|
scriptName.Text = "";
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CompileProgram()
|
public void CompileProgram()
|
||||||
@@ -62,15 +109,52 @@ public partial class CodingWindow : PanelContainer
|
|||||||
nodes.Add(editorWindow.GetChild<NodeDisplay>(i).node.Duplicate());
|
nodes.Add(editorWindow.GetChild<NodeDisplay>(i).node.Duplicate());
|
||||||
if (i != 0)
|
if (i != 0)
|
||||||
{
|
{
|
||||||
nodes[i-1].nextNode = nodes[i];
|
nodes[i - 1].nextNode = nodes[i];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(nodes.Count > 0) robot.SetupExecution(nodes);
|
if (nodes.Count > 0) robot.SetupExecution(nodes);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetRobot(Robot robot)
|
public void SetRobot(Robot robot)
|
||||||
{
|
{
|
||||||
this.robot = robot;
|
this.robot = robot;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void LoadProgram(int index)
|
||||||
|
{
|
||||||
|
ClearWindow();
|
||||||
|
string scriptContent = FileHandler.LoadProgram(availableScripts.GetItemText(index));
|
||||||
|
string[] nodes = scriptContent.Split(";");
|
||||||
|
foreach (string node in nodes)
|
||||||
|
{
|
||||||
|
NodeDisplay nodeDisplay = NodeDisplay.Load(node, DSLNodes);
|
||||||
|
if (nodeDisplay != null)
|
||||||
|
{
|
||||||
|
editorWindow.AddChild(nodeDisplay);
|
||||||
|
nodeDisplay.ShowEditorDisplay();
|
||||||
|
nodeDisplay.OnDeleteNode += () =>
|
||||||
|
{
|
||||||
|
editorWindow.RemoveChild(nodeDisplay);
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scriptName.Text = availableScripts.GetItemText(index);
|
||||||
|
availableScripts.Select(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SaveProgram()
|
||||||
|
{
|
||||||
|
string result = "";
|
||||||
|
for (int i = 0; i < editorWindow.GetChildCount(); i++)
|
||||||
|
{
|
||||||
|
editorWindow.GetChild<NodeDisplay>(i).node.ReadParameters(editorWindow.GetChild<NodeDisplay>(i));
|
||||||
|
result += editorWindow.GetChild<NodeDisplay>(i).node.Save();
|
||||||
|
result += ";\r\n";
|
||||||
|
}
|
||||||
|
if (result.Length <= 0) return;
|
||||||
|
string filename = scriptName.Text.Length <= 0 ? $"Script{availableScripts.ItemCount}" : scriptName.Text;
|
||||||
|
FileHandler.SaveProgram(filename, result);
|
||||||
|
SetupScriptOptions();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using Godot;
|
using Godot;
|
||||||
|
|
||||||
public partial class NodeDisplay : PanelContainer
|
public partial class NodeDisplay : PanelContainer
|
||||||
@@ -7,6 +8,9 @@ public partial class NodeDisplay : PanelContainer
|
|||||||
[Export] public Button listDisplay;
|
[Export] public Button listDisplay;
|
||||||
public ProgramNode node;
|
public ProgramNode node;
|
||||||
|
|
||||||
|
[Signal]
|
||||||
|
public delegate void OnDeleteNodeEventHandler();
|
||||||
|
|
||||||
public void SetNode(ProgramNode node)
|
public void SetNode(ProgramNode node)
|
||||||
{
|
{
|
||||||
this.node = node;
|
this.node = node;
|
||||||
@@ -19,7 +23,7 @@ public partial class NodeDisplay : PanelContainer
|
|||||||
|
|
||||||
public override void _Process(double delta)
|
public override void _Process(double delta)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ShowListDisplay()
|
public void ShowListDisplay()
|
||||||
@@ -33,4 +37,94 @@ public partial class NodeDisplay : PanelContainer
|
|||||||
editorDisplay.Visible = true;
|
editorDisplay.Visible = true;
|
||||||
listDisplay.Visible = false;
|
listDisplay.Visible = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void DeleteNodePressed()
|
||||||
|
{
|
||||||
|
EmitSignal(SignalName.OnDeleteNode);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static NodeDisplay Load(string content, Dictionary<ProgramNode, PackedScene> DSLNodes)
|
||||||
|
{
|
||||||
|
NodeDisplay result = null;
|
||||||
|
ProgramNode program;
|
||||||
|
string nodeName;
|
||||||
|
string nodeSanitized;
|
||||||
|
PackedScene prefab = null;
|
||||||
|
nodeSanitized = content.Replace("\r\n", "");
|
||||||
|
nodeName = nodeSanitized.Split(",")[0].Replace("Name: ", "").ToLower();
|
||||||
|
foreach (ProgramNode programNode in DSLNodes.Keys)
|
||||||
|
{
|
||||||
|
if (programNode.DisplayText.ToLower() == nodeName)
|
||||||
|
{
|
||||||
|
prefab = DSLNodes[programNode];
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
switch (nodeName)
|
||||||
|
{
|
||||||
|
case "move":
|
||||||
|
program = new MoveNode();
|
||||||
|
result = prefab.Instantiate<NodeDisplay>();
|
||||||
|
result.node = program;
|
||||||
|
result.LoadMove(nodeSanitized);
|
||||||
|
break;
|
||||||
|
case "harvest":
|
||||||
|
program = new HarvestNode();
|
||||||
|
result = prefab.Instantiate<NodeDisplay>();
|
||||||
|
result.node = program;
|
||||||
|
result.LoadHarvest(nodeSanitized);
|
||||||
|
break;
|
||||||
|
case "explore":
|
||||||
|
program = new ExploreNode();
|
||||||
|
result = prefab.Instantiate<NodeDisplay>();
|
||||||
|
result.node = program;
|
||||||
|
result.LoadExplore(nodeSanitized);
|
||||||
|
break;
|
||||||
|
case "craft":
|
||||||
|
program = new CraftNode();
|
||||||
|
result = prefab.Instantiate<NodeDisplay>();
|
||||||
|
result.node = program;
|
||||||
|
result.LoadCraft(nodeSanitized);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LoadHarvest(string content)
|
||||||
|
{
|
||||||
|
//Currently does nothing
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LoadMove(string content)
|
||||||
|
{
|
||||||
|
HBoxContainer valueContainer = GetNode<HBoxContainer>("./EditorDisplay/HBoxContainer/");
|
||||||
|
string[] parts = content.Split(",");
|
||||||
|
string positionValues = parts[1].Replace("Position: ", "").Replace("(", "").Replace(")", "");
|
||||||
|
int posX = int.Parse(positionValues.Split("|")[0]);
|
||||||
|
int posY = int.Parse(positionValues.Split("|")[1]);
|
||||||
|
int posZ = int.Parse(positionValues.Split("|")[2]);
|
||||||
|
valueContainer.GetNode<SpinBox>("./CoordinateX").Value = posX;
|
||||||
|
valueContainer.GetNode<SpinBox>("./CoordinateY").Value = posY;
|
||||||
|
valueContainer.GetNode<SpinBox>("./CoordinateZ").Value = posZ;
|
||||||
|
|
||||||
|
(node as MoveNode).targetPosition = new Vector3I(posX, posY, posZ);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LoadExplore(string content)
|
||||||
|
{
|
||||||
|
//Currently does nothing
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LoadCraft(string content)
|
||||||
|
{
|
||||||
|
HBoxContainer valueContainer = GetNode<HBoxContainer>("./EditorDisplay/HBoxContainer/");
|
||||||
|
string[] parts = content.Split(",");
|
||||||
|
string itemString = parts[1].Replace("Item: ", "").Replace(" ", "");
|
||||||
|
if (itemString.ToLower() != "empty")
|
||||||
|
{
|
||||||
|
(node as CraftNode).selectedItem = new Item { data = GameData.availableItems[itemString] };
|
||||||
|
}
|
||||||
|
string amountString = parts[2].Replace("Amount: ", "");
|
||||||
|
valueContainer.GetNode<SpinBox>("./Amount").Value = int.Parse(amountString);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,75 +1,92 @@
|
|||||||
|
using System.Linq;
|
||||||
using Godot;
|
using Godot;
|
||||||
|
|
||||||
public class CraftNode : ProgramNode
|
public class CraftNode : ProgramNode
|
||||||
{
|
{
|
||||||
Item selectedItem;
|
public Item selectedItem;
|
||||||
int amount;
|
public int amount;
|
||||||
public CraftNode()
|
public CraftNode()
|
||||||
{
|
{
|
||||||
DisplayText = "Craft";
|
DisplayText = "Craft";
|
||||||
}
|
}
|
||||||
public override NodeResult Execute(Robot robot, double delta)
|
public override NodeResult Execute(Robot robot, double delta)
|
||||||
{
|
{
|
||||||
if (selectedItem == null)
|
if (selectedItem == null)
|
||||||
{
|
{
|
||||||
lastExecutionMessage = "No Item selected";
|
lastExecutionMessage = "No Item selected";
|
||||||
return NodeResult.FAILURE;
|
return NodeResult.FAILURE;
|
||||||
}
|
}
|
||||||
if (amount <= 0)
|
if (amount <= 0)
|
||||||
{
|
{
|
||||||
lastExecutionMessage = "Amount has to be atleast 1";
|
lastExecutionMessage = "Amount has to be atleast 1";
|
||||||
return NodeResult.FAILURE;
|
return NodeResult.FAILURE;
|
||||||
}
|
}
|
||||||
if (!GameData.inventory.CanCraft(selectedItem.data.Inputs, amount))
|
if (!GameData.inventory.CanCraft(selectedItem.data.Inputs, amount))
|
||||||
{
|
{
|
||||||
lastExecutionMessage = "Not enough items to craft this";
|
lastExecutionMessage = "Not enough items to craft this";
|
||||||
return NodeResult.FAILURE;
|
return NodeResult.FAILURE;
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (selectedItem.Craft(amount, delta))
|
switch (selectedItem.Craft(amount, delta))
|
||||||
{
|
{
|
||||||
case CraftingResult.FAILED:
|
case CraftingResult.FAILED:
|
||||||
lastExecutionMessage = "Not enough space to add item to inventory";
|
lastExecutionMessage = "Not enough space to add item to inventory";
|
||||||
return NodeResult.FAILURE;
|
return NodeResult.FAILURE;
|
||||||
case CraftingResult.FINISHED:
|
case CraftingResult.FINISHED:
|
||||||
return NodeResult.SUCCESS;
|
return NodeResult.SUCCESS;
|
||||||
}
|
}
|
||||||
|
|
||||||
return NodeResult.RUNNING;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void ReadParameters(NodeDisplay display)
|
return NodeResult.RUNNING;
|
||||||
{
|
}
|
||||||
HBoxContainer valueContainer = display.GetNode<HBoxContainer>("./EditorDisplay/HBoxContainer/");
|
|
||||||
OptionButton items = valueContainer.GetNode<OptionButton>("./Item");
|
|
||||||
string readableItem = items.GetItemText(items.GetSelectedId());
|
|
||||||
if (GameData.availableItems.ContainsKey(ItemData.GetIndex(readableItem)))
|
|
||||||
{
|
|
||||||
selectedItem = new Item { data = GameData.availableItems[ItemData.GetIndex(readableItem)]};
|
|
||||||
}
|
|
||||||
amount = (int)valueContainer.GetNode<SpinBox>("./Amount").Value;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override ProgramNode Duplicate()
|
public override void ReadParameters(NodeDisplay display)
|
||||||
{
|
{
|
||||||
CraftNode duplicate = new CraftNode()
|
HBoxContainer valueContainer = display.GetNode<HBoxContainer>("./EditorDisplay/HBoxContainer/");
|
||||||
{
|
OptionButton items = valueContainer.GetNode<OptionButton>("./Item");
|
||||||
selectedItem = selectedItem,
|
string readableItem = items.GetItemText(items.GetSelectedId());
|
||||||
amount = amount
|
if (GameData.availableItems.ContainsKey(ItemData.GetIndex(readableItem)))
|
||||||
};
|
{
|
||||||
return duplicate;
|
selectedItem = new Item { data = GameData.availableItems[ItemData.GetIndex(readableItem)] };
|
||||||
}
|
}
|
||||||
|
amount = (int)valueContainer.GetNode<SpinBox>("./Amount").Value;
|
||||||
|
}
|
||||||
|
|
||||||
public override void Setup(NodeDisplay display)
|
public override ProgramNode Duplicate()
|
||||||
{
|
{
|
||||||
OptionButton options = display.GetNode<OptionButton>("./EditorDisplay/HBoxContainer/Item");
|
CraftNode duplicate = new CraftNode()
|
||||||
options.AddItem("Select item...");
|
{
|
||||||
foreach (ItemData item in GameData.availableItems.Values)
|
selectedItem = selectedItem,
|
||||||
{
|
amount = amount
|
||||||
if (item.Inputs.Count > 0)
|
};
|
||||||
{
|
return duplicate;
|
||||||
options.AddItem(item.GetReadableName());
|
}
|
||||||
}
|
|
||||||
}
|
public override void Setup(NodeDisplay display)
|
||||||
}
|
{
|
||||||
}
|
OptionButton options = display.GetNode<OptionButton>("./EditorDisplay/HBoxContainer/Item");
|
||||||
|
options.AddItem("Select item...");
|
||||||
|
foreach (ItemData item in GameData.availableItems.Values)
|
||||||
|
{
|
||||||
|
if (item.Inputs.Count > 0)
|
||||||
|
{
|
||||||
|
options.AddItem(item.GetReadableName());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (selectedItem != null)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < options.ItemCount; i++)
|
||||||
|
{
|
||||||
|
if (ItemData.GetIndex(options.GetItemText(i)) == selectedItem.data.Id)
|
||||||
|
{
|
||||||
|
options.Select(i);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string Save()
|
||||||
|
{
|
||||||
|
return $"Name: {DisplayText}, Item: {(selectedItem == null ? "Empty" : selectedItem.data.Id)}, Amount: {amount}";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
@@ -92,4 +92,9 @@ public class ExploreNode : ProgramNode
|
|||||||
{
|
{
|
||||||
//Currently does nothing
|
//Currently does nothing
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override string Save()
|
||||||
|
{
|
||||||
|
return $"Name: {DisplayText}";
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -49,4 +49,9 @@ public class HarvestNode : ProgramNode
|
|||||||
{
|
{
|
||||||
//Currently does nothing
|
//Currently does nothing
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override string Save()
|
||||||
|
{
|
||||||
|
return $"Name: {DisplayText}";
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -77,4 +77,9 @@ public class MoveNode : ProgramNode
|
|||||||
{
|
{
|
||||||
//Currently does nothing
|
//Currently does nothing
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override string Save()
|
||||||
|
{
|
||||||
|
return $"Name: {DisplayText}, Position: ({targetPosition.X}|{targetPosition.Y}|{targetPosition.Z})";
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -10,4 +10,5 @@ public abstract class ProgramNode
|
|||||||
public abstract NodeResult Execute(Robot robot, double delta);
|
public abstract NodeResult Execute(Robot robot, double delta);
|
||||||
public abstract void ReadParameters(NodeDisplay display);
|
public abstract void ReadParameters(NodeDisplay display);
|
||||||
public abstract ProgramNode Duplicate();
|
public abstract ProgramNode Duplicate();
|
||||||
|
public abstract string Save();
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,57 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using Godot;
|
||||||
|
|
||||||
|
public class FileHandler()
|
||||||
|
{
|
||||||
|
public static void CreateScriptDirectory()
|
||||||
|
{
|
||||||
|
DirAccess.MakeDirRecursiveAbsolute("user://scripts");
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void SaveProgram(string filename, string content)
|
||||||
|
{
|
||||||
|
CreateScriptDirectory();
|
||||||
|
string path = $"user://scripts/{filename}.dsl";
|
||||||
|
|
||||||
|
FileAccess file = FileAccess.Open(path, FileAccess.ModeFlags.Write);
|
||||||
|
file.StoreString(content);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static List<string> LoadProgramNames()
|
||||||
|
{
|
||||||
|
CreateScriptDirectory();
|
||||||
|
List<string> programs = new List<string>();
|
||||||
|
|
||||||
|
DirAccess dir = DirAccess.Open("user://scripts");
|
||||||
|
if (dir == null)
|
||||||
|
return programs;
|
||||||
|
|
||||||
|
dir.ListDirBegin();
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
string fileName = dir.GetNext();
|
||||||
|
if (fileName == "")
|
||||||
|
break;
|
||||||
|
|
||||||
|
if (!dir.CurrentIsDir() && fileName.EndsWith(".dsl"))
|
||||||
|
{
|
||||||
|
programs.Add(fileName.Replace(".dsl", ""));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
dir.ListDirEnd();
|
||||||
|
|
||||||
|
return programs;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static string LoadProgram(string name)
|
||||||
|
{
|
||||||
|
CreateScriptDirectory();
|
||||||
|
string path = $"user://scripts/{name}.dsl";
|
||||||
|
|
||||||
|
if (!FileAccess.FileExists(path))
|
||||||
|
return "";
|
||||||
|
|
||||||
|
FileAccess file = FileAccess.Open(path, FileAccess.ModeFlags.Read);
|
||||||
|
return file.GetAsText();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://y6p1ybasi0c2
|
||||||
@@ -18,7 +18,7 @@ public partial class GameData
|
|||||||
public static float robotSpeed = 20f;
|
public static float robotSpeed = 20f;
|
||||||
public static float tileWidth = 6;
|
public static float tileWidth = 6;
|
||||||
public static float tileHeight = 4;
|
public static float tileHeight = 4;
|
||||||
public static Dictionary<string, ItemData> availableItems = ResourceLoader.LoadItems();
|
public static SortedDictionary<string, ItemData> availableItems = ResourceLoader.LoadItems();
|
||||||
|
|
||||||
//--- PLAYER ADJUSTABLE VALUES ---
|
//--- PLAYER ADJUSTABLE VALUES ---
|
||||||
//Color used in primary objects (e.g. Robots)
|
//Color used in primary objects (e.g. Robots)
|
||||||
|
|||||||
@@ -85,13 +85,13 @@ public partial class ResourceLoader
|
|||||||
return symbols;
|
return symbols;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Dictionary<string, ItemData> LoadItems()
|
public static SortedDictionary<string, ItemData> LoadItems()
|
||||||
{
|
{
|
||||||
|
|
||||||
FileAccess file = FileAccess.Open("res://Assets/Recipes.json", FileAccess.ModeFlags.Read);
|
FileAccess file = FileAccess.Open("res://Assets/Recipes.json", FileAccess.ModeFlags.Read);
|
||||||
string json = file.GetAsText();
|
string json = file.GetAsText();
|
||||||
|
|
||||||
Dictionary<string, ItemData> result = new();
|
SortedDictionary<string, ItemData> result = new();
|
||||||
|
|
||||||
List<ItemData> items = JsonSerializer.Deserialize<List<ItemData>>(json);
|
List<ItemData> items = JsonSerializer.Deserialize<List<ItemData>>(json);
|
||||||
foreach (ItemData item in items)
|
foreach (ItemData item in items)
|
||||||
|
|||||||
@@ -26,6 +26,7 @@ public partial class UIHandler : Control
|
|||||||
// Called every frame. 'delta' is the elapsed time since the previous frame.
|
// Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
public override void _Process(double delta)
|
public override void _Process(double delta)
|
||||||
{
|
{
|
||||||
|
DisplayStats();
|
||||||
robotList.OnRobotJumpTo += (robot) =>
|
robotList.OnRobotJumpTo += (robot) =>
|
||||||
{
|
{
|
||||||
if(receivedRobotJumpSignal) return;
|
if(receivedRobotJumpSignal) return;
|
||||||
@@ -35,11 +36,17 @@ public partial class UIHandler : Control
|
|||||||
OpenUIElement(codingWindow);
|
OpenUIElement(codingWindow);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
//Enable user to write in input fields
|
||||||
|
Control focused = GetViewport().GuiGetFocusOwner();
|
||||||
|
|
||||||
|
if (focused is LineEdit || focused is TextEdit)
|
||||||
|
return;
|
||||||
|
|
||||||
if (Input.IsActionJustPressed("map")) HandleMapButton();
|
if (Input.IsActionJustPressed("map")) HandleMapButton();
|
||||||
if (Input.IsActionJustPressed("menu")) HandleMenuButton();
|
if (Input.IsActionJustPressed("menu")) HandleMenuButton();
|
||||||
if (Input.IsActionJustPressed("robot_list")) HandleRobotListButton();
|
if (Input.IsActionJustPressed("robot_list")) HandleRobotListButton();
|
||||||
if (Input.IsActionJustPressed("inventory")) HandleInventoryButton();
|
if (Input.IsActionJustPressed("inventory")) HandleInventoryButton();
|
||||||
DisplayStats();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void HandleMenuButton()
|
public void HandleMenuButton()
|
||||||
|
|||||||
Reference in New Issue
Block a user