Reworked node display and worked on DSL interpretation
This commit is contained in:
@@ -6,6 +6,7 @@ public partial class UIHandler : Control
|
||||
{
|
||||
[Export] CodingWindow codingWindow;
|
||||
[Export] PanelContainer robotNaming;
|
||||
[Export] Information information;
|
||||
[Export] Camera3D mainCam;
|
||||
public override void _Ready()
|
||||
{
|
||||
@@ -19,6 +20,8 @@ public partial class UIHandler : Control
|
||||
{
|
||||
mainCam.Position = new Vector3(robot.Position.X, mainCam.Position.Y, robot.Position.Z);
|
||||
};
|
||||
|
||||
codingWindow.OnInformation += information.DisplayInformation;
|
||||
}
|
||||
|
||||
public void ChangeColor(Color color)
|
||||
|
||||
Reference in New Issue
Block a user