Reworked node display and worked on DSL interpretation

This commit is contained in:
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2026-04-29 12:12:58 +02:00
parent 2cc6e31157
commit 2f922b5e04
14 changed files with 270 additions and 54 deletions
+29
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using Godot;
using System;
public partial class Information : PanelContainer
{
[Export] RichTextLabel title;
[Export] RichTextLabel content;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
public void DisplayInformation(string title, string content)
{
this.title.Text = title;
this.content.Text = content;
Visible = true;
}
public void HideInformation()
{
Visible = false;
}
}