Big project cleanup with overhaul of file responsibilities (KISS) and code (DRY, YAGNI)

This commit is contained in:
2026-05-14 11:17:02 +02:00
parent bd6cdeb97b
commit 300c8f5a42
54 changed files with 2030 additions and 1745 deletions
+108
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using Godot;
using Godot.Collections;
using System.Collections.Generic;
public class ScriptGraphCompiler
{
private readonly GraphEdit editorWindow;
private System.Collections.Generic.Dictionary<StringName, ProgramNode> availableNodes;
public ScriptGraphCompiler(GraphEdit editorWindow)
{
this.editorWindow = editorWindow;
}
public List<ProgramNode> BuildProgram(out string errorMessage)
{
errorMessage = "";
NodeDisplay startNode = FindStartNode();
if (startNode == null)
{
errorMessage = "(FAILED) Script needs exactly one Start node";
return new List<ProgramNode>();
}
BuildAvailableNodeLookup();
return BuildScriptOrder(
startNode,
new List<ProgramNode>(),
new HashSet<StringName>()
);
}
private void BuildAvailableNodeLookup()
{
availableNodes = new System.Collections.Generic.Dictionary<StringName, ProgramNode>();
for (int i = 0; i < editorWindow.GetChildCount(); i++)
{
NodeDisplay nodeDisplay = editorWindow.GetChild(i) as NodeDisplay;
if (nodeDisplay == null) continue;
nodeDisplay.ReadParameters();
availableNodes.Add(nodeDisplay.Name, nodeDisplay.node);
}
}
private List<ProgramNode> BuildScriptOrder(
NodeDisplay node,
List<ProgramNode> program,
HashSet<StringName> visitedNodes
)
{
if (node == null) return program;
if (visitedNodes.Contains(node.Name)) return program;
visitedNodes.Add(node.Name);
program.Add(node.node);
List<Dictionary> nextConnections = GetOutgoingConnections(node);
if (nextConnections.Count <= 0) return program;
node.node.SetNextNode(nextConnections, availableNodes);
foreach (Dictionary connection in nextConnections)
{
NodeDisplay nextNode = editorWindow.GetNodeOrNull<NodeDisplay>(
new NodePath(connection["to_node"].AsStringName())
);
program = BuildScriptOrder(
nextNode,
program,
visitedNodes
);
}
return program;
}
private List<Dictionary> GetOutgoingConnections(NodeDisplay node)
{
List<Dictionary> result = new List<Dictionary>();
Array<Dictionary> connections = editorWindow.GetConnectionListFromNode(node.Name);
for (int i = 0; i < connections.Count; i++)
{
if (connections[i]["from_node"].AsStringName() == node.Name)
{
result.Add(connections[i]);
}
}
return result;
}
private NodeDisplay FindStartNode()
{
NodeDisplay startNode = null;
for (int i = 0; i < editorWindow.GetChildCount(); i++)
{
NodeDisplay nodeDisplay = editorWindow.GetChild(i) as NodeDisplay;
if (nodeDisplay == null) continue;
if (nodeDisplay.node is not StartNode) continue;
if (startNode != null) return null;
startNode = nodeDisplay;
}
return startNode;
}
}