Big project cleanup with overhaul of file responsibilities (KISS) and code (DRY, YAGNI)

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2026-05-14 11:17:02 +02:00
parent bd6cdeb97b
commit 300c8f5a42
54 changed files with 2030 additions and 1745 deletions
+9 -9
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@@ -35,24 +35,24 @@ public partial class TutorialBubble : PanelContainer
{
"Welcome to the ruin. I am B.O.B.",
"B.O.B. means Building Operation Buddy. I will keep the lamps on while you teach the robots what to do.",
"The last remaining unit in this ruin saved you from your fall and brought you here. If you want to leave, you have to explore the ruin",
"The last remaining unit in this ruin saved you from your fall and brought you here. If you want to leave, you have to explore the ruin.",
"You do not walk through the ruin yourself. Your robots explore, harvest, craft and carry progress for you.",
"The top bar shows survival pressure: energy, water and food. If those run out, the expedition ends.",
"The necessary resources will be auto-consumed during your time here.",
"For Energy: Steam, Battery v1 and Battery v2; For Thirst: Water; For Food: Mushrooms",
"So try to keep a certain stock of those items to avoid dying in this ruin",
"For energy: steam, battery v1 and battery v2. For thirst: water. For food: mushrooms.",
"Try to keep a stock of those items to avoid dying in this ruin.",
"Open the robot panel (Default: [R]) to inspect your robots. A robot can overheat, lose maintenance and slow down if ignored.",
"A robot that overheated has to cool down for a certain amount of time and cannot execute scripts",
"An overheated robot has to cool down for a while and cannot execute scripts.",
"Use the script editor (Clicking 'Jump to' from the robot panel) to give robots commands. Start simple: move, explore, harvest, then craft.",
"Research unlocks better tools, buildings, robot upgrades and deeper progression. The graph is your technology map (Default: [T]).",
"The necessary ingredients can be found when hovering over the respective technologies in your technology map",
"The required ingredients can be found by hovering over technologies in your technology map.",
"The inventory (Default: [I]) stores everything your robots collect. Gates and research both consume items from it.",
"Each gate blocks the next layer. When you have the required items, use Open Gate in the top bar.",
"The necessary ingredients can be found when hovering over the 'Open Gate' button",
"The required ingredients can be found by hovering over the Open Gate button.",
"The map (Default: [M]) shows what your robots have discovered. Exploration matters because resources are hidden in the ruin.",
"Depper layers contain more advanced resources and unlocking the gate at the lowest point allows you to leave the ruin",
"Be careful: The resources are not endless from the beginning. Converting a robot to a drill-unit (Using the node 'Sacrifice') makes them endless",
"Two things to keep in mind: 1)Endless resources have a lower rate of extraction 2)Sacrificing your last robot without backups in your inventory makes you unable to do anything",
"Deeper layers contain more advanced resources. Unlocking the gate at the lowest point allows you to leave the ruin.",
"Be careful: resources are not endless at the beginning. Converting a robot to a drill unit with Sacrifice makes them endless.",
"Two things to keep in mind: endless resources extract slower, and sacrificing your last robot without a backup in your inventory leaves you stranded.",
"That is enough briefing. Build a loop, keep the robots alive, and open the lower gates. B.O.B. believes in organized chaos."
};
}