Added new Tileset (Better walls and floors) and reworked layer generation. Working on placeholders next again (Need to fix rotation)

This commit is contained in:
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2026-04-27 15:17:08 +02:00
parent b3645b80f0
commit 3060d3d6f7
11 changed files with 184 additions and 105 deletions
+2 -2
View File
@@ -21,9 +21,9 @@ public partial class Camera3d : Camera3D
Vector3 direction = Vector3.Zero;
if (Input.IsActionPressed("move_forward") && Position.Z > 0) direction += Transform.Basis.Z;
if (Input.IsActionPressed("move_backward") && Position.Z < layerSize * 4) direction -= Transform.Basis.Z;
if (Input.IsActionPressed("move_backward") && Position.Z < layerSize * 6) direction -= Transform.Basis.Z;
if (Input.IsActionPressed("move_left") && Position.X > 0) direction -= Transform.Basis.X;
if (Input.IsActionPressed("move_right") && Position.X < layerSize * 4) direction += Transform.Basis.X;
if (Input.IsActionPressed("move_right") && Position.X < layerSize * 6) direction += Transform.Basis.X;
if (direction != Vector3.Zero)
{