Added new Tileset (Better walls and floors) and reworked layer generation. Working on placeholders next again (Need to fix rotation)
This commit is contained in:
@@ -2,8 +2,8 @@ public partial class GameData
|
||||
{
|
||||
//Amount of layers generated
|
||||
public static int ruinSize = 10;
|
||||
//Width+Height of layers (+1 for the border)
|
||||
public static int layerSize = 20 + 1;
|
||||
//Width+Height of layers
|
||||
public static int layerSize = 20;
|
||||
//Current layer the player wants to see
|
||||
public static int currentLayer = 0;
|
||||
//The layer that is currently visible
|
||||
|
||||
Reference in New Issue
Block a user