Added new Tileset (Better walls and floors) and reworked layer generation. Working on placeholders next again (Need to fix rotation)

This commit is contained in:
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2026-04-27 15:17:08 +02:00
parent b3645b80f0
commit 3060d3d6f7
11 changed files with 184 additions and 105 deletions
+2 -2
View File
@@ -2,8 +2,8 @@ public partial class GameData
{
//Amount of layers generated
public static int ruinSize = 10;
//Width+Height of layers (+1 for the border)
public static int layerSize = 20 + 1;
//Width+Height of layers
public static int layerSize = 20;
//Current layer the player wants to see
public static int currentLayer = 0;
//The layer that is currently visible