Added new Tileset (Better walls and floors) and reworked layer generation. Working on placeholders next again (Need to fix rotation)
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@@ -3,10 +3,10 @@ using Godot;
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public class Placeholder
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{
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public string name;
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public Vector3 pos;
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public Transform3D transform;
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public Placeholder(string name, Vector3 pos){
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public Placeholder(string name, Transform3D transform){
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this.name = name.Split("_")[0];
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this.pos = pos;
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this.transform = transform;
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}
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}
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