Added new Tileset (Better walls and floors) and reworked layer generation. Working on placeholders next again (Need to fix rotation)

This commit is contained in:
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2026-04-27 15:17:08 +02:00
parent b3645b80f0
commit 3060d3d6f7
11 changed files with 184 additions and 105 deletions
+3 -3
View File
@@ -3,10 +3,10 @@ using Godot;
public class Placeholder
{
public string name;
public Vector3 pos;
public Transform3D transform;
public Placeholder(string name, Vector3 pos){
public Placeholder(string name, Transform3D transform){
this.name = name.Split("_")[0];
this.pos = pos;
this.transform = transform;
}
}