Renamed robot to not be confused with narrator, Added more tutorial bubbles,
This commit is contained in:
@@ -38,12 +38,21 @@ public partial class TutorialBubble : PanelContainer
|
||||
"The last remaining unit in this ruin saved you from your fall and brought you here. If you want to leave, you have to explore the ruin",
|
||||
"You do not walk through the ruin yourself. Your robots explore, harvest, craft and carry progress for you.",
|
||||
"The top bar shows survival pressure: energy, water and food. If those run out, the expedition ends.",
|
||||
"The necessary resources will be auto-consumed during your time here.",
|
||||
"For Energy: Steam, Battery v1 and Battery v2; For Thirst: Water; For Food: Mushrooms",
|
||||
"So try to keep a certain stock of those items to avoid dying in this ruin",
|
||||
"Open the robot panel (Default: [R]) to inspect your robots. A robot can overheat, lose maintenance and slow down if ignored.",
|
||||
"A robot that overheated has to cool down for a certain amount of time and cannot execute scripts",
|
||||
"Use the script editor (Clicking 'Jump to' from the robot panel) to give robots commands. Start simple: move, explore, harvest, then craft.",
|
||||
"Research unlocks better tools, buildings, robot upgrades and deeper progression. The graph is your technology map (Default: [T]).",
|
||||
"The necessary ingredients can be found when hovering over the respective technologies in your technology map",
|
||||
"The inventory (Default: [I]) stores everything your robots collect. Gates and research both consume items from it.",
|
||||
"Each gate blocks the next layer. When you have the required items, use Open Gate in the top bar.",
|
||||
"The necessary ingredients can be found when hovering over the 'Open Gate' button",
|
||||
"The map (Default: [M]) shows what your robots have discovered. Exploration matters because resources are hidden in the ruin.",
|
||||
"Depper layers contain more advanced resources and unlocking the gate at the lowest point allows you to leave the ruin",
|
||||
"Be careful: The resources are not endless from the beginning. Converting a robot to a drill-unit (Using the node 'Sacrifice') makes them endless",
|
||||
"Two things to keep in mind: 1)Endless resources have a lower rate of extraction 2)Sacrificing your last robot without backups in your inventory makes you unable to do anything",
|
||||
"That is enough briefing. Build a loop, keep the robots alive, and open the lower gates. B.O.B. believes in organized chaos."
|
||||
};
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user