Removed script select from the robotlist and added current script name to display.
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@@ -114,6 +114,7 @@ public partial class CodingWindow : PanelContainer
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}
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if (nodes.Count > 0) robot.SetupExecution(nodes);
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robot.currentProgram = scriptName.Text.Length <= 0 ? $"Script{availableScripts.ItemCount}" : scriptName.Text;
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}
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public void SetRobot(Robot robot)
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@@ -8,6 +8,7 @@ public partial class Robot : Node3D
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List<ProgramNode> nodes;
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bool isExecuting = false;
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ProgramNode currentNode;
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public string currentProgram;
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public override void _Ready()
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{
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@@ -40,10 +41,6 @@ public partial class Robot : Node3D
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Visible = Math.Round(Math.Abs(Position.Y / GameData.tileHeight), 0) == GameData.visibleLayer;
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}
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public void Move()
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{
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}
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public void SetupExecution(List<ProgramNode> nodes)
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@@ -1,8 +1,10 @@
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using System.Collections.Generic;
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using Godot;
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public partial class RobotDisplay : PanelContainer
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{
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[Export] public RichTextLabel listItem;
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[Export] public RichTextLabel currentScript;
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[Signal]
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public delegate void OnRobotJumpToEventHandler(Robot robot);
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public Robot robot;
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@@ -13,7 +15,10 @@ public partial class RobotDisplay : PanelContainer
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public override void _Process(double delta)
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{
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if (robot.currentProgram != currentScript.Text)
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{
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currentScript.Text = robot.currentProgram;
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}
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}
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public void OnJumpToClicked()
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