Removed script select from the robotlist and added current script name to display.
This commit is contained in:
@@ -8,6 +8,7 @@ public partial class Robot : Node3D
|
||||
List<ProgramNode> nodes;
|
||||
bool isExecuting = false;
|
||||
ProgramNode currentNode;
|
||||
public string currentProgram;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
@@ -40,10 +41,6 @@ public partial class Robot : Node3D
|
||||
|
||||
Visible = Math.Round(Math.Abs(Position.Y / GameData.tileHeight), 0) == GameData.visibleLayer;
|
||||
|
||||
}
|
||||
public void Move()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void SetupExecution(List<ProgramNode> nodes)
|
||||
|
||||
Reference in New Issue
Block a user