Added resource harvesting to DSL.
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@@ -21,12 +21,12 @@ public partial class Robot : Node3D
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switch (currentNode.Execute(this, delta))
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{
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case NodeResult.SUCCESS:
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GD.Print(currentNode.lastExecutionMessage);
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currentNode = currentNode.nextNode;
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if (currentNode == null)
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{
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isExecuting = false;
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}
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GD.Print(currentNode.lastExecutionMessage);
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break;
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case NodeResult.FAILURE:
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isExecuting = false;
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