Added resource harvesting to DSL.
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@@ -62,7 +62,7 @@ public partial class Map : PanelContainer
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continue;
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}
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texture = new TextureRect();
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if (tiles[x, z].wasVisited)
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if (tiles[x, z].wasVisited || GameData.DEBUGMODE)
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{
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if (tiles[x, z].containsResource)
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{
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