(WIP) switched from previous DSL System (UI order based) to a new DSL System (node connection based)
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@@ -71,8 +71,6 @@ public partial class ResourceLoader
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{ new CraftNode(), GD.Load<PackedScene>("res://Prefabs/DSL/CraftNode.tscn") },
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{ new ExploreNode(), GD.Load<PackedScene>("res://Prefabs/DSL/ExploreNode.tscn") },
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{ new IfNode(), GD.Load<PackedScene>("res://Prefabs/DSL/IfNode.tscn") },
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{ new ElseNode(), GD.Load<PackedScene>("res://Prefabs/DSL/ElseNode.tscn") },
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{ new UntilNode(), GD.Load<PackedScene>("res://Prefabs/DSL/UntilNode.tscn") },
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{ new ForNode(), GD.Load<PackedScene>("res://Prefabs/DSL/ForNode.tscn") },
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{ new WhileNode(), GD.Load<PackedScene>("res://Prefabs/DSL/WhileNode.tscn") },
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{ new MaintainNode(), GD.Load<PackedScene>("res://Prefabs/DSL/MaintainNode.tscn") },
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