(WIP) switched from previous DSL System (UI order based) to a new DSL System (node connection based)

This commit is contained in:
2026-05-13 13:18:47 +02:00
parent 1eef71f454
commit 5893f9f7b9
47 changed files with 706 additions and 1153 deletions
-2
View File
@@ -71,8 +71,6 @@ public partial class ResourceLoader
{ new CraftNode(), GD.Load<PackedScene>("res://Prefabs/DSL/CraftNode.tscn") },
{ new ExploreNode(), GD.Load<PackedScene>("res://Prefabs/DSL/ExploreNode.tscn") },
{ new IfNode(), GD.Load<PackedScene>("res://Prefabs/DSL/IfNode.tscn") },
{ new ElseNode(), GD.Load<PackedScene>("res://Prefabs/DSL/ElseNode.tscn") },
{ new UntilNode(), GD.Load<PackedScene>("res://Prefabs/DSL/UntilNode.tscn") },
{ new ForNode(), GD.Load<PackedScene>("res://Prefabs/DSL/ForNode.tscn") },
{ new WhileNode(), GD.Load<PackedScene>("res://Prefabs/DSL/WhileNode.tscn") },
{ new MaintainNode(), GD.Load<PackedScene>("res://Prefabs/DSL/MaintainNode.tscn") },