(WIP) switched from previous DSL System (UI order based) to a new DSL System (node connection based)

This commit is contained in:
2026-05-13 13:18:47 +02:00
parent 1eef71f454
commit 5893f9f7b9
47 changed files with 706 additions and 1153 deletions
-17
View File
@@ -64,15 +64,6 @@ public class MoveNode : ProgramNode
return NodeResult.RUNNING;
}
public override void ReadParameters(NodeDisplay display)
{
HBoxContainer valueContainer = display.GetNode<HBoxContainer>("./EditorDisplay/VBoxContainer/Values");
int posX = (int)valueContainer.GetNode<SpinBox>("./CoordinateX").Value;
int posY = (int)valueContainer.GetNode<SpinBox>("./CoordinateY").Value;
int posZ = (int)valueContainer.GetNode<SpinBox>("./CoordinateZ").Value;
targetPosition = new Vector3I(posX, posY, posZ);
}
public override ProgramNode Duplicate()
{
MoveNode duplicate = new MoveNode
@@ -82,14 +73,6 @@ public class MoveNode : ProgramNode
return duplicate;
}
public override void Setup(NodeDisplay display)
{
HBoxContainer valueContainer = display.GetNode<HBoxContainer>("./EditorDisplay/VBoxContainer/Values");
valueContainer.GetNode<SpinBox>("./CoordinateX").MaxValue = GameData.layerSize;
valueContainer.GetNode<SpinBox>("./CoordinateY").MaxValue = GameData.ruinSize;
valueContainer.GetNode<SpinBox>("./CoordinateZ").MaxValue = GameData.layerSize;
}
public override string Save()
{
return $"Name: {DisplayText}, Position: ({targetPosition.X}|{targetPosition.Y}|{targetPosition.Z})";