Added complete crafting to the game. Next step would be research and buildings. Updated DSL with Setup to work with dynamic loading.
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@@ -1,7 +1,10 @@
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using System.Text.Json.Serialization;
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using Godot;
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public class Ingredient
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{
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public string item;
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public int amount;
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[JsonPropertyName("item")]
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public string Item {get; set;}
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[JsonPropertyName("amount")]
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public int Amount {get;set;}
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}
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