Added complete crafting to the game. Next step would be research and buildings. Updated DSL with Setup to work with dynamic loading.
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+20
-20
@@ -11,30 +11,30 @@ public class Item
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public CraftingResult Craft(int amount, double delta)
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{
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if (GameData.inventory.CanCraft(data.Inputs, amount - amountCrafted))
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elapsedCraftTime += delta;
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GD.Print(elapsedCraftTime);
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if (elapsedCraftTime >= data.CraftTime)
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{
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elapsedCraftTime += delta;
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if (elapsedCraftTime >= data.CraftTime)
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GD.Print("Crafted!");
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elapsedCraftTime -= data.CraftTime;
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if(!GameData.inventory.AddItem(this, 1))
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{
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elapsedCraftTime -= data.CraftTime;
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currentAmount += 1;
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amountCrafted++;
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if (amountCrafted >= amount)
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{
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amountCrafted = 0;
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elapsedCraftTime = 0;
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return CraftingResult.FINISHED;
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}
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return CraftingResult.FAILED;
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}
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foreach (Ingredient ingredient in data.Inputs)
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{
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GameData.inventory.RemoveItem(ingredient.Item, ingredient.Amount);
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}
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amountCrafted++;
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if (amountCrafted >= amount)
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{
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GD.Print("Finished!");
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amountCrafted = 0;
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elapsedCraftTime = 0;
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return CraftingResult.FINISHED;
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}
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return CraftingResult.CRAFTING;
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}
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return CraftingResult.FAILED;
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}
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public string GetReadableName()
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{
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string noUnderscore = data.Id.Replace("_", " ").ToLower();
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return char.ToUpper(noUnderscore[0]) + noUnderscore.Substring(1);
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return CraftingResult.CRAFTING;
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}
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}
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