Cleaned up project with better structure.

This commit is contained in:
2026-05-09 11:29:48 +02:00
parent 1ad3454f6a
commit 6708aa277f
95 changed files with 711 additions and 700 deletions
-161
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@@ -1,161 +0,0 @@
using Godot;
using System;
using System.Collections.Generic;
public partial class CodingWindow : PanelContainer
{
//General
Robot robot;
//Scripting
[Export] VBoxContainer codeBlocks;
[Export] VBoxContainer editorWindow;
public Dictionary<ProgramNode, PackedScene> DSLNodes;
[Export] OptionButton availableScripts;
[Export] LineEdit scriptName;
//Renaming
[Export] LineEdit nameInput;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
DSLNodes = ResourceLoader.LoadDSLNodes();
GenerateCodingBlocks();
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
public override void _Notification(int id)
{
if (id == NotificationVisibilityChanged)
{
if (Visible) LoadWindow();
}
}
private void LoadWindow()
{
nameInput.Text = robot.Name;
SetupScriptOptions();
ClearWindow();
}
private void SetupScriptOptions()
{
availableScripts.Clear();
availableScripts.AddItem("Select script to load...");
List<string> scripts = FileHandler.LoadProgramNames();
scripts.Sort((a, b) => a.CompareTo(b));
foreach (string script in scripts)
{
availableScripts.AddItem(script);
}
}
public void SaveRobotName()
{
robot.Name = nameInput.Text;
}
public void CloseWindow()
{
Hide();
}
public void GenerateCodingBlocks()
{
NodeDisplay nodeDisplay;
foreach (ProgramNode node in DSLNodes.Keys)
{
nodeDisplay = DSLNodes[node].Instantiate<NodeDisplay>();
nodeDisplay.node = node;
codeBlocks.AddChild(nodeDisplay);
nodeDisplay.ShowListDisplay();
nodeDisplay.listDisplay.Pressed += () =>
{
NodeDisplay editorDisplay = DSLNodes[node].Instantiate<NodeDisplay>();
editorDisplay.node = node;
editorWindow.AddChild(editorDisplay);
editorDisplay.ShowEditorDisplay();
editorDisplay.OnDeleteNode += () =>
{
editorWindow.RemoveChild(editorDisplay);
};
};
}
}
public void ClearWindow()
{
foreach (Node node in editorWindow.GetChildren())
{
editorWindow.RemoveChild(node);
node.QueueFree();
}
scriptName.Text = "";
}
public void CompileProgram()
{
List<ProgramNode> nodes = new List<ProgramNode>();
for (int i = 0; i < editorWindow.GetChildCount(); i++)
{
editorWindow.GetChild<NodeDisplay>(i).node.ReadParameters(editorWindow.GetChild<NodeDisplay>(i));
nodes.Add(editorWindow.GetChild<NodeDisplay>(i).node.Duplicate());
if (i != 0)
{
nodes[i - 1].nextNode = nodes[i];
}
}
if (nodes.Count > 0) robot.SetupExecution(nodes);
robot.currentProgram = scriptName.Text.Length <= 0 ? $"Script{availableScripts.ItemCount}" : scriptName.Text;
}
public void SetRobot(Robot robot)
{
this.robot = robot;
}
public void LoadProgram(int index)
{
ClearWindow();
string scriptContent = FileHandler.LoadProgram(availableScripts.GetItemText(index));
string[] nodes = scriptContent.Split(";");
foreach (string node in nodes)
{
NodeDisplay nodeDisplay = NodeDisplay.Load(node, DSLNodes);
if (nodeDisplay != null)
{
editorWindow.AddChild(nodeDisplay);
nodeDisplay.ShowEditorDisplay();
nodeDisplay.OnDeleteNode += () =>
{
editorWindow.RemoveChild(nodeDisplay);
};
}
}
scriptName.Text = availableScripts.GetItemText(index);
availableScripts.Select(0);
}
public void SaveProgram()
{
string result = "";
for (int i = 0; i < editorWindow.GetChildCount(); i++)
{
editorWindow.GetChild<NodeDisplay>(i).node.ReadParameters(editorWindow.GetChild<NodeDisplay>(i));
result += editorWindow.GetChild<NodeDisplay>(i).node.Save();
result += ";\r\n";
}
if (result.Length <= 0) return;
string filename = scriptName.Text.Length <= 0 ? $"Script{availableScripts.ItemCount}" : scriptName.Text;
FileHandler.SaveProgram(filename, result);
SetupScriptOptions();
}
}
-1
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@@ -1 +0,0 @@
uid://bsd6n6b06a4pe
-130
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@@ -1,130 +0,0 @@
using System;
using System.Collections.Generic;
using Godot;
public partial class NodeDisplay : PanelContainer
{
[Export] PanelContainer editorDisplay;
[Export] public Button listDisplay;
public ProgramNode node;
[Signal]
public delegate void OnDeleteNodeEventHandler();
public void SetNode(ProgramNode node)
{
this.node = node;
}
public override void _Ready()
{
node.Setup(this);
}
public override void _Process(double delta)
{
}
public void ShowListDisplay()
{
editorDisplay.Visible = false;
listDisplay.Visible = true;
}
public void ShowEditorDisplay()
{
editorDisplay.Visible = true;
listDisplay.Visible = false;
}
public void DeleteNodePressed()
{
EmitSignal(SignalName.OnDeleteNode);
}
public static NodeDisplay Load(string content, Dictionary<ProgramNode, PackedScene> DSLNodes)
{
NodeDisplay result = null;
ProgramNode program;
string nodeName;
string nodeSanitized;
PackedScene prefab = null;
nodeSanitized = content.Replace("\r\n", "");
nodeName = nodeSanitized.Split(",")[0].Replace("Name: ", "").ToLower();
foreach (ProgramNode programNode in DSLNodes.Keys)
{
if (programNode.DisplayText.ToLower() == nodeName)
{
prefab = DSLNodes[programNode];
break;
}
}
switch (nodeName)
{
case "move":
program = new MoveNode();
result = prefab.Instantiate<NodeDisplay>();
result.node = program;
result.LoadMove(nodeSanitized);
break;
case "harvest":
program = new HarvestNode();
result = prefab.Instantiate<NodeDisplay>();
result.node = program;
result.LoadHarvest(nodeSanitized);
break;
case "explore":
program = new ExploreNode();
result = prefab.Instantiate<NodeDisplay>();
result.node = program;
result.LoadExplore(nodeSanitized);
break;
case "craft":
program = new CraftNode();
result = prefab.Instantiate<NodeDisplay>();
result.node = program;
result.LoadCraft(nodeSanitized);
break;
}
return result;
}
public void LoadHarvest(string content)
{
//Currently does nothing
}
public void LoadMove(string content)
{
HBoxContainer valueContainer = GetNode<HBoxContainer>("./EditorDisplay/HBoxContainer/");
string[] parts = content.Split(",");
string positionValues = parts[1].Replace("Position: ", "").Replace("(", "").Replace(")", "");
int posX = int.Parse(positionValues.Split("|")[0]);
int posY = int.Parse(positionValues.Split("|")[1]);
int posZ = int.Parse(positionValues.Split("|")[2]);
valueContainer.GetNode<SpinBox>("./CoordinateX").Value = posX;
valueContainer.GetNode<SpinBox>("./CoordinateY").Value = posY;
valueContainer.GetNode<SpinBox>("./CoordinateZ").Value = posZ;
(node as MoveNode).targetPosition = new Vector3I(posX, posY, posZ);
}
public void LoadExplore(string content)
{
//Currently does nothing
}
public void LoadCraft(string content)
{
HBoxContainer valueContainer = GetNode<HBoxContainer>("./EditorDisplay/HBoxContainer/");
string[] parts = content.Split(",");
string itemString = parts[1].Replace("Item: ", "").Replace(" ", "");
if (itemString.ToLower() != "empty")
{
(node as CraftNode).selectedItem = new Item { data = GameData.availableItems[itemString] };
}
string amountString = parts[2].Replace("Amount: ", "");
valueContainer.GetNode<SpinBox>("./Amount").Value = int.Parse(amountString);
}
}
-1
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@@ -1 +0,0 @@
uid://b6kxwmuhmruul
+4 -2
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@@ -1,4 +1,3 @@
using System.Linq;
using Godot;
public class CraftNode : ProgramNode
@@ -16,11 +15,13 @@ public class CraftNode : ProgramNode
lastExecutionMessage = "No Item selected";
return NodeResult.FAILURE;
}
if (amount <= 0)
{
lastExecutionMessage = "Amount has to be atleast 1";
return NodeResult.FAILURE;
}
if (!GameData.inventory.CanCraft(selectedItem.data.Inputs, amount))
{
lastExecutionMessage = "Not enough items to craft this";
@@ -67,12 +68,13 @@ public class CraftNode : ProgramNode
options.AddItem("Select item...");
foreach (ItemData item in GameData.availableItems.Values)
{
if(GameData.availableResearch[item.Research].state != ResearchState.RESEARCHED) continue;
if (GameData.availableResearch[item.Research].state != ResearchState.RESEARCHED) continue;
if (item.Inputs.Count > 0)
{
options.AddItem(item.GetCraftingDisplay());
}
}
if (selectedItem != null)
{
for (int i = 0; i < options.ItemCount; i++)
+5 -5
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@@ -16,9 +16,10 @@ public class ExploreNode : ProgramNode
if (pathPoints == null)
{
int safetyCounter = 0;
int layerRange = Math.Max(GameData.lowestLayer, 1);
while (true)
{
targetPosition = new Vector3I(GameData.rand.Next(GameData.layerSize), GameData.rand.Next(GameData.lowestLayer), GameData.rand.Next(GameData.layerSize));
targetPosition = new Vector3I(GameData.rand.Next(GameData.layerSize), GameData.rand.Next(layerRange), GameData.rand.Next(GameData.layerSize));
if (!GameData.map[targetPosition.Y].tiles[targetPosition.X, targetPosition.Z].wasVisited) break;
safetyCounter++;
if (safetyCounter > Math.Pow(GameData.layerSize, 2) * 2)
@@ -29,7 +30,7 @@ public class ExploreNode : ProgramNode
}
}
pathPoints ??= [.. Pathfinding.GetPath(Pathfinding.GetClosestStartPoint(robot.Position), targetPosition)];
pathPoints ??= new List<Vector3>(Pathfinding.GetPath(Pathfinding.GetClosestStartPoint(robot.Position), targetPosition));
if (pathPoints.Count <= 0)
{
@@ -50,6 +51,7 @@ public class ExploreNode : ProgramNode
{
tile.VisitTile();
}
pathPoints.Remove(pathPoints[0]);
if (pathPoints.Count <= 0)
{
@@ -84,16 +86,14 @@ public class ExploreNode : ProgramNode
public override void ReadParameters(NodeDisplay display)
{
//Currently does nothing
}
public override void Setup(NodeDisplay display)
{
//Currently does nothing
}
public override string Save()
{
return $"Name: {DisplayText}";
}
}
}
+1 -3
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@@ -36,7 +36,6 @@ public class HarvestNode : ProgramNode
public override void ReadParameters(NodeDisplay display)
{
//Currently does nothing
}
public override ProgramNode Duplicate()
@@ -47,11 +46,10 @@ public class HarvestNode : ProgramNode
public override void Setup(NodeDisplay display)
{
//Currently does nothing
}
public override string Save()
{
return $"Name: {DisplayText}";
}
}
}
+5 -4
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@@ -1,4 +1,3 @@
using System;
using System.Collections.Generic;
using Godot;
@@ -13,12 +12,14 @@ public class MoveNode : ProgramNode
}
public override NodeResult Execute(Robot robot, double delta)
{
pathPoints ??= [.. Pathfinding.GetPath(Pathfinding.GetClosestStartPoint(robot.Position), targetPosition)];
pathPoints ??= new List<Vector3>(Pathfinding.GetPath(Pathfinding.GetClosestStartPoint(robot.Position), targetPosition));
if (pathPoints.Count <= 0)
{
lastExecutionMessage = "No path available";
return NodeResult.FAILURE;
}
startPosition = robot.Position;
Vector3 target = pathPoints[0] - startPosition;
float distance = target.Length();
@@ -32,6 +33,7 @@ public class MoveNode : ProgramNode
{
tile.VisitTile();
}
pathPoints.Remove(pathPoints[0]);
if (pathPoints.Count <= 0)
{
@@ -74,11 +76,10 @@ public class MoveNode : ProgramNode
public override void Setup(NodeDisplay display)
{
//Currently does nothing
}
public override string Save()
{
return $"Name: {DisplayText}, Position: ({targetPosition.X}|{targetPosition.Y}|{targetPosition.Z})";
}
}
}