Cleaned up project with better structure.

This commit is contained in:
2026-05-09 11:29:48 +02:00
parent 1ad3454f6a
commit 6708aa277f
95 changed files with 711 additions and 700 deletions
+34
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public class Research
{
public ResearchData data;
public double elapsedResearchTime = 0;
public bool paidResources = false;
public ResearchState state;
public Research(ResearchData data)
{
this.data = data;
state = ResearchState.UNDEFINED;
}
public ResearchResult Execute(double delta)
{
if (!paidResources)
{
foreach (Ingredient ingredient in data.Inputs)
{
GameData.inventory.RemoveItem(ingredient.Item, ingredient.Amount);
}
paidResources = true;
}
elapsedResearchTime += delta;
if (elapsedResearchTime >= data.CraftTime)
{
state = ResearchState.RESEARCHED;
return ResearchResult.FINISHED;
}
return ResearchResult.RESEARCHING;
}
}
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uid://dj2epbu26v1nv
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using System.Collections.Generic;
using System.Text.Json.Serialization;
public class ResearchData
{
[JsonPropertyName("id")]
public string Id { get; set; }
[JsonPropertyName("inputs")]
public List<Ingredient> Inputs { get; set; }
[JsonPropertyName("research")]
public string Research { get; set; }
[JsonPropertyName("crafttime")]
public double CraftTime { get; set; }
[JsonPropertyName("texture")]
public string Texture { get; set; }
public string GetReadableName()
{
string noUnderscore = Id.Replace("_", " ").ToLower();
return char.ToUpper(noUnderscore[0]) + noUnderscore.Substring(1);
}
public static string GetIndex(string readable)
{
return readable.ToLower().Replace(" ", "_");
}
}
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public enum ResearchResult
{
FAILED,
RESEARCHING,
FINISHED
}
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public enum ResearchState
{
UNDEFINED,
RESEARCHED,
AVAILABLE,
LOCKED
}
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uid://b57yhucbav37c