Cleaned up project with better structure.
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public class Research
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{
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public ResearchData data;
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public double elapsedResearchTime = 0;
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public bool paidResources = false;
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public ResearchState state;
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public Research(ResearchData data)
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{
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this.data = data;
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state = ResearchState.UNDEFINED;
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}
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public ResearchResult Execute(double delta)
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{
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if (!paidResources)
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{
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foreach (Ingredient ingredient in data.Inputs)
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{
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GameData.inventory.RemoveItem(ingredient.Item, ingredient.Amount);
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}
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paidResources = true;
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}
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elapsedResearchTime += delta;
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if (elapsedResearchTime >= data.CraftTime)
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{
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state = ResearchState.RESEARCHED;
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return ResearchResult.FINISHED;
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}
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return ResearchResult.RESEARCHING;
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}
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}
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