Cleaned up project with better structure.

This commit is contained in:
2026-05-09 11:29:48 +02:00
parent 1ad3454f6a
commit 6708aa277f
95 changed files with 711 additions and 700 deletions
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using Godot;
using static GameData;
public partial class Camera3d : Camera3D
{
[Export] public float Speed = 7.5f;
[Export] public float MouseSensitivity = 0.2f;
[Export] public float ScrollStrength = 5.0f;
public override void _Ready()
{
Position = new Vector3(0, 0, tileWidth / 2);
}
public override void _Process(double delta)
{
if (canMove) MoveCamera(delta);
}
public void MoveCamera(double delta)
{
float d = (float)delta;
Vector3 rotation = RotationDegrees;
rotation.X = Mathf.Clamp(rotation.X, -90f, 90f);
RotationDegrees = rotation;
Vector3 direction = Vector3.Zero;
if (Input.IsActionPressed("move_forward") && Position.Z > 0) direction += Transform.Basis.Z;
if (Input.IsActionPressed("move_backward") && Position.Z < layerSize * 6) direction -= Transform.Basis.Z;
if (Input.IsActionPressed("move_left") && Position.X > 0) direction -= Transform.Basis.X;
if (Input.IsActionPressed("move_right") && Position.X < layerSize * 6) direction += Transform.Basis.X;
if (direction != Vector3.Zero)
{
direction = direction.Normalized() * Speed * (Input.IsActionPressed("sprint") ? 2.5f : 1) * d;
Translate(direction);
}
if (Position.Y != 10 - visibleLayer * 4)
{
Position = new Vector3(Position.X, 10 - visibleLayer * 4, Position.Z);
}
}
}
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using System;
using System.Diagnostics;
using Godot;
public partial class UIHandler : Control
{
[Export] CodingWindow codingWindow;
[Export] RobotList robotList;
[Export] Camera3D mainCam;
[Export] Map map;
[Export] RichTextLabel FPS;
[Export] RichTextLabel RAM;
[Export] PanelContainer options;
[Export] Control uiContent;
[Export] PanelContainer menu;
[Export] PanelContainer inventory;
[Export] ResearchList researchList;
[Export] TextureRect robotAlarm;
private bool receivedRobotJumpSignal = false;
public override void _Ready()
{
robotList.OnRobotJumpTo += OnRobotJumpTo;
}
public override void _ExitTree()
{
robotList.OnRobotJumpTo -= OnRobotJumpTo;
}
public override void _Process(double delta)
{
DisplayStats();
DisplayRobotAlarm();
Control focused = GetViewport().GuiGetFocusOwner();
if (focused is LineEdit || focused is TextEdit)
return;
if (Input.IsActionJustPressed("map")) HandleMapButton();
if (Input.IsActionJustPressed("menu")) HandleMenuButton();
if (Input.IsActionJustPressed("robot_list")) HandleRobotListButton();
if (Input.IsActionJustPressed("inventory")) HandleInventoryButton();
if (Input.IsActionJustPressed("research")) HandleResearchButton();
}
public void HandleMenuButton()
{
OpenUIElement(menu);
}
public void HandleMenu()
{
HandleMenuButton();
}
public void ShowOptions()
{
OpenUIElement(options);
}
public void HandleMapButton()
{
OpenUIElement(map);
if (map.Visible) map.ShowMap();
}
public void HandleRobotListButton()
{
receivedRobotJumpSignal = false;
OpenUIElement(robotList);
}
public void HandleInventoryButton()
{
OpenUIElement(inventory);
}
public void HandleResearchButton()
{
OpenUIElement(researchList);
if (researchList.Visible) researchList.SetupGraph();
}
public void DisplayStats()
{
FPS.Text = Engine.GetFramesPerSecond().ToString() + " FPS";
double memory = Process.GetCurrentProcess().WorkingSet64 / (1024 * 1024);
string memoryDisplay = memory > 1024 ? Math.Round(memory / 1024, 2).ToString() + " GB" : memory.ToString() + " MB";
RAM.Text = memoryDisplay;
}
public void ExitGame()
{
GetTree().ChangeSceneToFile("res://Scenes/MainMenu.tscn");
}
public void OpenUIElement(Control element)
{
if (element.Visible)
{
element.Hide();
}
else
{
element.Show();
}
HideUIElements(element);
}
private void HideUIElements(Control element)
{
foreach (PanelContainer child in uiContent.GetChildren())
{
if (child == element) continue;
child.Visible = false;
}
}
private void DisplayRobotAlarm()
{
string messages = "";
foreach (Robot robot in GameData.robots)
{
if (robot.currentMessage.Length > 0)
{
messages += $"{robot.Name}: {robot.currentMessage}\r";
}
}
robotAlarm.Visible = messages.Length > 0;
robotAlarm.TooltipText = messages;
}
private void OnRobotJumpTo(Robot robot)
{
if (receivedRobotJumpSignal) return;
receivedRobotJumpSignal = true;
mainCam.Position = new Vector3(robot.Position.X, mainCam.Position.Y, robot.Position.Z + 3f);
codingWindow.SetRobot(robot);
OpenUIElement(codingWindow);
}
}
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using Godot;
using System.Collections.Generic;
public partial class CodingWindow : PanelContainer
{
private Robot robot;
[Export] VBoxContainer codeBlocks;
[Export] VBoxContainer editorWindow;
[Export] OptionButton availableScripts;
[Export] LineEdit scriptName;
[Export] LineEdit nameInput;
public Dictionary<ProgramNode, PackedScene> DSLNodes;
public override void _Ready()
{
DSLNodes = ResourceLoader.LoadDSLNodes();
GenerateCodingBlocks();
}
public override void _Notification(int id)
{
if (id == NotificationVisibilityChanged)
{
if (Visible) LoadWindow();
}
}
private void LoadWindow()
{
if (robot == null) return;
nameInput.Text = robot.Name;
SetupScriptOptions();
ClearWindow();
}
private void SetupScriptOptions()
{
availableScripts.Clear();
availableScripts.AddItem("Select script to load...");
List<string> scripts = FileHandler.LoadProgramNames();
scripts.Sort((a, b) => a.CompareTo(b));
foreach (string script in scripts)
{
availableScripts.AddItem(script);
}
}
public void SaveRobotName()
{
if (robot == null) return;
robot.Name = nameInput.Text;
}
public void CloseWindow()
{
Hide();
}
public void GenerateCodingBlocks()
{
NodeDisplay nodeDisplay;
foreach (ProgramNode nodeTemplate in DSLNodes.Keys)
{
nodeDisplay = DSLNodes[nodeTemplate].Instantiate<NodeDisplay>();
nodeDisplay.node = nodeTemplate;
codeBlocks.AddChild(nodeDisplay);
nodeDisplay.ShowListDisplay();
nodeDisplay.listDisplay.Pressed += () =>
{
AddEditorNode(DSLNodes[nodeTemplate], nodeTemplate.Duplicate());
};
}
}
private void AddEditorNode(PackedScene prefab, ProgramNode node)
{
NodeDisplay editorDisplay = prefab.Instantiate<NodeDisplay>();
editorDisplay.node = node;
editorWindow.AddChild(editorDisplay);
editorDisplay.ShowEditorDisplay();
editorDisplay.OnDeleteNode += () =>
{
editorWindow.RemoveChild(editorDisplay);
editorDisplay.QueueFree();
};
}
public void ClearWindow()
{
foreach (Node node in editorWindow.GetChildren())
{
editorWindow.RemoveChild(node);
node.QueueFree();
}
scriptName.Text = "";
}
public void CompileProgram()
{
List<ProgramNode> nodes = new List<ProgramNode>();
for (int i = 0; i < editorWindow.GetChildCount(); i++)
{
NodeDisplay nodeDisplay = editorWindow.GetChild<NodeDisplay>(i);
nodeDisplay.node.ReadParameters(nodeDisplay);
nodes.Add(nodeDisplay.node.Duplicate());
if (i != 0)
{
nodes[i - 1].nextNode = nodes[i];
}
}
if (robot == null) return;
if (nodes.Count > 0) robot.SetupExecution(nodes);
robot.currentProgram = scriptName.Text.Length <= 0 ? $"Script{availableScripts.ItemCount}" : scriptName.Text;
}
public void SetRobot(Robot robot)
{
this.robot = robot;
}
public void LoadProgram(int index)
{
ClearWindow();
string scriptContent = FileHandler.LoadProgram(availableScripts.GetItemText(index));
string[] nodes = scriptContent.Split(";");
foreach (string node in nodes)
{
NodeDisplay nodeDisplay = NodeDisplay.Load(node, DSLNodes);
if (nodeDisplay != null)
{
editorWindow.AddChild(nodeDisplay);
nodeDisplay.ShowEditorDisplay();
nodeDisplay.OnDeleteNode += () =>
{
editorWindow.RemoveChild(nodeDisplay);
nodeDisplay.QueueFree();
};
}
}
scriptName.Text = availableScripts.GetItemText(index);
availableScripts.Select(0);
}
public void SaveProgram()
{
string result = "";
for (int i = 0; i < editorWindow.GetChildCount(); i++)
{
NodeDisplay nodeDisplay = editorWindow.GetChild<NodeDisplay>(i);
nodeDisplay.node.ReadParameters(nodeDisplay);
result += nodeDisplay.node.Save();
result += ";\r\n";
}
if (result.Length <= 0) return;
string filename = scriptName.Text.Length <= 0 ? $"Script{availableScripts.ItemCount}" : scriptName.Text;
FileHandler.SaveProgram(filename, result);
SetupScriptOptions();
}
}
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using System.Collections.Generic;
using Godot;
public partial class NodeDisplay : PanelContainer
{
[Export] PanelContainer editorDisplay;
[Export] public Button listDisplay;
public ProgramNode node;
[Signal]
public delegate void OnDeleteNodeEventHandler();
public void SetNode(ProgramNode node)
{
this.node = node;
}
public override void _Ready()
{
if (node == null) return;
node.Setup(this);
}
public void ShowListDisplay()
{
editorDisplay.Visible = false;
listDisplay.Visible = true;
}
public void ShowEditorDisplay()
{
editorDisplay.Visible = true;
listDisplay.Visible = false;
}
public void DeleteNodePressed()
{
EmitSignal(SignalName.OnDeleteNode);
}
public static NodeDisplay Load(string content, Dictionary<ProgramNode, PackedScene> DSLNodes)
{
string nodeSanitized = content.Replace("\r\n", "").Trim();
if (nodeSanitized.Length <= 0) return null;
string nodeName = nodeSanitized.Split(",")[0].Replace("Name: ", "").ToLower();
PackedScene prefab = GetPrefab(nodeName, DSLNodes);
if (prefab == null) return null;
NodeDisplay result = prefab.Instantiate<NodeDisplay>();
switch (nodeName)
{
case "move":
result.node = new MoveNode();
result.LoadMove(nodeSanitized);
break;
case "harvest":
result.node = new HarvestNode();
result.LoadHarvest(nodeSanitized);
break;
case "explore":
result.node = new ExploreNode();
result.LoadExplore(nodeSanitized);
break;
case "craft":
result.node = new CraftNode();
result.LoadCraft(nodeSanitized);
break;
default:
result.QueueFree();
return null;
}
return result;
}
private static PackedScene GetPrefab(string nodeName, Dictionary<ProgramNode, PackedScene> DSLNodes)
{
foreach (ProgramNode programNode in DSLNodes.Keys)
{
if (programNode.DisplayText.ToLower() == nodeName)
{
return DSLNodes[programNode];
}
}
return null;
}
public void LoadHarvest(string content)
{
}
public void LoadMove(string content)
{
HBoxContainer valueContainer = GetNode<HBoxContainer>("./EditorDisplay/HBoxContainer/");
string[] parts = content.Split(",");
string positionValues = parts[1].Replace("Position: ", "").Replace("(", "").Replace(")", "");
int posX = int.Parse(positionValues.Split("|")[0]);
int posY = int.Parse(positionValues.Split("|")[1]);
int posZ = int.Parse(positionValues.Split("|")[2]);
valueContainer.GetNode<SpinBox>("./CoordinateX").Value = posX;
valueContainer.GetNode<SpinBox>("./CoordinateY").Value = posY;
valueContainer.GetNode<SpinBox>("./CoordinateZ").Value = posZ;
MoveNode moveNode = node as MoveNode;
if (moveNode != null)
{
moveNode.targetPosition = new Vector3I(posX, posY, posZ);
}
}
public void LoadExplore(string content)
{
}
public void LoadCraft(string content)
{
HBoxContainer valueContainer = GetNode<HBoxContainer>("./EditorDisplay/HBoxContainer/");
string[] parts = content.Split(",");
string itemString = parts[1].Replace("Item: ", "").Replace(" ", "");
if (itemString.ToLower() != "empty")
{
CraftNode craftNode = node as CraftNode;
if (craftNode != null)
{
craftNode.selectedItem = new Item { data = GameData.availableItems[itemString] };
}
}
string amountString = parts[2].Replace("Amount: ", "");
valueContainer.GetNode<SpinBox>("./Amount").Value = int.Parse(amountString);
}
}
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using System;
using Godot;
public partial class InventoryDisplay : PanelContainer
{
private PackedScene itemDisplayPrefab = ResourceLoader.LoadItemDisplay();
[Export] VBoxContainer itemList;
[Export] RichTextLabel inventorySpace;
public override void _Ready()
{
GameData.inventory.OnInventoryUpdate += OnInventoryUpdate;
}
public override void _ExitTree()
{
GameData.inventory.OnInventoryUpdate -= OnInventoryUpdate;
}
public override void _Notification(int id)
{
if (id == NotificationVisibilityChanged)
{
if (!Visible) return;
ReloadItems();
UpdateInventorySpace();
}
}
private void UpdateInventorySpace()
{
inventorySpace.Text = $"Used space: {GameData.inventory.items.Count}/{GameData.inventory.maxInventorySize}";
}
public void ReloadItems()
{
foreach (Node node in itemList.GetChildren())
{
itemList.RemoveChild(node);
node.QueueFree();
}
ItemDisplay display;
foreach (Item item in GameData.inventory.items)
{
display = itemDisplayPrefab.Instantiate<ItemDisplay>();
display.item = item;
display.text.Text = item.data.GetReadableName();
display.amount.Text = $"{item.currentAmount}/{item.data.StackSize}";
display.texture.Texture = ResourceLoader.LoadPath(item.data.Texture);
itemList.AddChild(display);
}
}
public void OnInventoryUpdate(object sender, EventArgs args)
{
ReloadItems();
UpdateInventorySpace();
}
}
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using Godot;
public partial class ItemDisplay : PanelContainer
{
[Export] public TextureRect texture;
[Export] public RichTextLabel text;
[Export] public RichTextLabel amount;
public Item item;
}
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using Godot;
public partial class MainMenu : Control
{
public void OnPlayPressed()
{
GetTree().ChangeSceneToFile("res://Scenes/Game.tscn");
}
public void OnQuitPressed()
{
GetTree().Quit();
}
}
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using Godot;
using Godot.Collections;
public partial class ResearchList : PanelContainer
{
[Export] private GraphEdit researchGraph;
public override void _Ready()
{
RecalculateResearchStates();
if (Visible) SetupGraph();
}
public void SetupGraph()
{
ClearGraph();
CreateResearchNodes();
CreateResearchConnections();
researchGraph.ArrangeNodes();
}
private void ClearGraph()
{
foreach (Dictionary connection in researchGraph.GetConnectionList())
{
researchGraph.DisconnectNode(
connection["from_node"].AsStringName(),
(int)connection["from_port"],
connection["to_node"].AsStringName(),
(int)connection["to_port"]
);
}
foreach (Node child in researchGraph.GetChildren())
{
if (child is GraphNode)
{
researchGraph.RemoveChild(child);
child.QueueFree();
}
}
}
private void CreateResearchNodes()
{
foreach (Research research in GameData.availableResearch.Values)
{
GraphNode node = CreateResearchNode(
research.data.Id,
research.data.Texture,
research.state
);
researchGraph.AddChild(node);
}
}
private void CreateResearchConnections()
{
foreach (Research research in GameData.availableResearch.Values)
{
string prerequisite = research.data.Research;
string current = research.data.Id;
if (string.IsNullOrEmpty(prerequisite)) continue;
if (!researchGraph.HasNode(prerequisite) || !researchGraph.HasNode(current)) continue;
researchGraph.ConnectNode(
prerequisite,
0,
current,
0
);
}
}
private GraphNode CreateResearchNode(string id, string texturePath, ResearchState state)
{
Texture2D texture = GD.Load<Texture2D>(texturePath);
Color stateColor = GetColorByState(state);
TextureRect icon = new TextureRect
{
Texture = texture,
StretchMode = TextureRect.StretchModeEnum.KeepAspectCentered,
CustomMinimumSize = new Vector2(64, 64),
SelfModulate = stateColor
};
Button button = new Button
{
Text = "Research",
Disabled = state != ResearchState.AVAILABLE
};
button.Pressed += () => OnResearchPressed(id);
GraphNode node = new GraphNode
{
Name = id,
Title = id,
SelfModulate = stateColor
};
node.SetSlot(
0,
true,
0,
Colors.White,
true,
0,
Colors.White
);
node.AddChild(icon);
node.AddChild(button);
return node;
}
private void OnResearchPressed(string id)
{
GameData.availableResearch[id].state = ResearchState.RESEARCHED;
RecalculateResearchStates();
SetupGraph();
}
private void RecalculateResearchStates()
{
bool changedState = true;
while (changedState)
{
changedState = false;
foreach (Research research in GameData.availableResearch.Values)
{
ResearchState newState = GetUpdatedResearchState(research);
if (research.state == newState) continue;
research.state = newState;
changedState = true;
}
}
}
private ResearchState GetUpdatedResearchState(Research research)
{
if (research.state == ResearchState.RESEARCHED)
{
return ResearchState.RESEARCHED;
}
if (research.data.Research.Length <= 0)
{
return ResearchState.RESEARCHED;
}
if (GameData.availableResearch[research.data.Research].state == ResearchState.RESEARCHED)
{
return ResearchState.AVAILABLE;
}
return ResearchState.LOCKED;
}
private Color GetColorByState(ResearchState state)
{
return state switch
{
ResearchState.AVAILABLE => Colors.White,
ResearchState.LOCKED => new Color(0.6f, 0.6f, 0.6f, 0.5f),
ResearchState.RESEARCHED => new Color(0.7f, 1f, 0.7f, 1f),
_ => Colors.Red
};
}
}
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using Godot;
public partial class RobotDisplay : PanelContainer
{
[Export] public RichTextLabel listItem;
[Export] public RichTextLabel currentScript;
[Signal]
public delegate void OnRobotJumpToEventHandler(Robot robot);
public Robot robot;
public override void _Process(double delta)
{
string programName = robot.currentProgram ?? "";
if (programName != currentScript.Text)
{
currentScript.Text = programName;
}
}
public void OnJumpToClicked()
{
EmitSignal(SignalName.OnRobotJumpTo, robot);
}
}
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using Godot;
public partial class RobotList : PanelContainer
{
[Export] VBoxContainer robotList;
[Signal]
public delegate void OnRobotJumpToEventHandler(Robot robot);
private PackedScene robotDisplayPrefab;
public override void _Ready()
{
robotDisplayPrefab = ResourceLoader.LoadRobotDisplay();
}
public override void _Notification(int id)
{
if (id == NotificationVisibilityChanged)
{
if (Visible) ReloadRobots();
}
}
public void ReloadRobots()
{
foreach (Node node in robotList.GetChildren())
{
robotList.RemoveChild(node);
node.QueueFree();
}
RobotDisplay display;
foreach (Robot robotObject in GameData.robots)
{
display = robotDisplayPrefab.Instantiate<RobotDisplay>();
display.robot = robotObject;
display.listItem.Text = robotObject.Name;
display.OnRobotJumpTo += (robot) =>
{
EmitSignal(SignalName.OnRobotJumpTo, robot);
Visible = false;
};
robotList.AddChild(display);
}
}
}
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