Cleaned up project with better structure.
This commit is contained in:
@@ -0,0 +1,165 @@
|
||||
using Godot;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public partial class CodingWindow : PanelContainer
|
||||
{
|
||||
private Robot robot;
|
||||
|
||||
[Export] VBoxContainer codeBlocks;
|
||||
[Export] VBoxContainer editorWindow;
|
||||
[Export] OptionButton availableScripts;
|
||||
[Export] LineEdit scriptName;
|
||||
[Export] LineEdit nameInput;
|
||||
|
||||
public Dictionary<ProgramNode, PackedScene> DSLNodes;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
DSLNodes = ResourceLoader.LoadDSLNodes();
|
||||
GenerateCodingBlocks();
|
||||
}
|
||||
|
||||
public override void _Notification(int id)
|
||||
{
|
||||
if (id == NotificationVisibilityChanged)
|
||||
{
|
||||
if (Visible) LoadWindow();
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadWindow()
|
||||
{
|
||||
if (robot == null) return;
|
||||
|
||||
nameInput.Text = robot.Name;
|
||||
SetupScriptOptions();
|
||||
ClearWindow();
|
||||
}
|
||||
|
||||
private void SetupScriptOptions()
|
||||
{
|
||||
availableScripts.Clear();
|
||||
availableScripts.AddItem("Select script to load...");
|
||||
List<string> scripts = FileHandler.LoadProgramNames();
|
||||
scripts.Sort((a, b) => a.CompareTo(b));
|
||||
foreach (string script in scripts)
|
||||
{
|
||||
availableScripts.AddItem(script);
|
||||
}
|
||||
}
|
||||
|
||||
public void SaveRobotName()
|
||||
{
|
||||
if (robot == null) return;
|
||||
|
||||
robot.Name = nameInput.Text;
|
||||
}
|
||||
|
||||
public void CloseWindow()
|
||||
{
|
||||
Hide();
|
||||
}
|
||||
|
||||
public void GenerateCodingBlocks()
|
||||
{
|
||||
NodeDisplay nodeDisplay;
|
||||
foreach (ProgramNode nodeTemplate in DSLNodes.Keys)
|
||||
{
|
||||
nodeDisplay = DSLNodes[nodeTemplate].Instantiate<NodeDisplay>();
|
||||
nodeDisplay.node = nodeTemplate;
|
||||
codeBlocks.AddChild(nodeDisplay);
|
||||
nodeDisplay.ShowListDisplay();
|
||||
nodeDisplay.listDisplay.Pressed += () =>
|
||||
{
|
||||
AddEditorNode(DSLNodes[nodeTemplate], nodeTemplate.Duplicate());
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private void AddEditorNode(PackedScene prefab, ProgramNode node)
|
||||
{
|
||||
NodeDisplay editorDisplay = prefab.Instantiate<NodeDisplay>();
|
||||
editorDisplay.node = node;
|
||||
editorWindow.AddChild(editorDisplay);
|
||||
editorDisplay.ShowEditorDisplay();
|
||||
editorDisplay.OnDeleteNode += () =>
|
||||
{
|
||||
editorWindow.RemoveChild(editorDisplay);
|
||||
editorDisplay.QueueFree();
|
||||
};
|
||||
}
|
||||
|
||||
public void ClearWindow()
|
||||
{
|
||||
foreach (Node node in editorWindow.GetChildren())
|
||||
{
|
||||
editorWindow.RemoveChild(node);
|
||||
node.QueueFree();
|
||||
}
|
||||
scriptName.Text = "";
|
||||
}
|
||||
|
||||
public void CompileProgram()
|
||||
{
|
||||
List<ProgramNode> nodes = new List<ProgramNode>();
|
||||
|
||||
for (int i = 0; i < editorWindow.GetChildCount(); i++)
|
||||
{
|
||||
NodeDisplay nodeDisplay = editorWindow.GetChild<NodeDisplay>(i);
|
||||
nodeDisplay.node.ReadParameters(nodeDisplay);
|
||||
nodes.Add(nodeDisplay.node.Duplicate());
|
||||
if (i != 0)
|
||||
{
|
||||
nodes[i - 1].nextNode = nodes[i];
|
||||
}
|
||||
}
|
||||
|
||||
if (robot == null) return;
|
||||
if (nodes.Count > 0) robot.SetupExecution(nodes);
|
||||
robot.currentProgram = scriptName.Text.Length <= 0 ? $"Script{availableScripts.ItemCount}" : scriptName.Text;
|
||||
}
|
||||
|
||||
public void SetRobot(Robot robot)
|
||||
{
|
||||
this.robot = robot;
|
||||
}
|
||||
|
||||
public void LoadProgram(int index)
|
||||
{
|
||||
ClearWindow();
|
||||
string scriptContent = FileHandler.LoadProgram(availableScripts.GetItemText(index));
|
||||
string[] nodes = scriptContent.Split(";");
|
||||
foreach (string node in nodes)
|
||||
{
|
||||
NodeDisplay nodeDisplay = NodeDisplay.Load(node, DSLNodes);
|
||||
if (nodeDisplay != null)
|
||||
{
|
||||
editorWindow.AddChild(nodeDisplay);
|
||||
nodeDisplay.ShowEditorDisplay();
|
||||
nodeDisplay.OnDeleteNode += () =>
|
||||
{
|
||||
editorWindow.RemoveChild(nodeDisplay);
|
||||
nodeDisplay.QueueFree();
|
||||
};
|
||||
}
|
||||
}
|
||||
scriptName.Text = availableScripts.GetItemText(index);
|
||||
availableScripts.Select(0);
|
||||
}
|
||||
|
||||
public void SaveProgram()
|
||||
{
|
||||
string result = "";
|
||||
for (int i = 0; i < editorWindow.GetChildCount(); i++)
|
||||
{
|
||||
NodeDisplay nodeDisplay = editorWindow.GetChild<NodeDisplay>(i);
|
||||
nodeDisplay.node.ReadParameters(nodeDisplay);
|
||||
result += nodeDisplay.node.Save();
|
||||
result += ";\r\n";
|
||||
}
|
||||
if (result.Length <= 0) return;
|
||||
string filename = scriptName.Text.Length <= 0 ? $"Script{availableScripts.ItemCount}" : scriptName.Text;
|
||||
FileHandler.SaveProgram(filename, result);
|
||||
SetupScriptOptions();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://bsd6n6b06a4pe
|
||||
@@ -0,0 +1,135 @@
|
||||
using System.Collections.Generic;
|
||||
using Godot;
|
||||
|
||||
public partial class NodeDisplay : PanelContainer
|
||||
{
|
||||
[Export] PanelContainer editorDisplay;
|
||||
[Export] public Button listDisplay;
|
||||
public ProgramNode node;
|
||||
|
||||
[Signal]
|
||||
public delegate void OnDeleteNodeEventHandler();
|
||||
|
||||
public void SetNode(ProgramNode node)
|
||||
{
|
||||
this.node = node;
|
||||
}
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
if (node == null) return;
|
||||
|
||||
node.Setup(this);
|
||||
}
|
||||
|
||||
public void ShowListDisplay()
|
||||
{
|
||||
editorDisplay.Visible = false;
|
||||
listDisplay.Visible = true;
|
||||
}
|
||||
|
||||
public void ShowEditorDisplay()
|
||||
{
|
||||
editorDisplay.Visible = true;
|
||||
listDisplay.Visible = false;
|
||||
}
|
||||
|
||||
public void DeleteNodePressed()
|
||||
{
|
||||
EmitSignal(SignalName.OnDeleteNode);
|
||||
}
|
||||
|
||||
public static NodeDisplay Load(string content, Dictionary<ProgramNode, PackedScene> DSLNodes)
|
||||
{
|
||||
string nodeSanitized = content.Replace("\r\n", "").Trim();
|
||||
if (nodeSanitized.Length <= 0) return null;
|
||||
|
||||
string nodeName = nodeSanitized.Split(",")[0].Replace("Name: ", "").ToLower();
|
||||
PackedScene prefab = GetPrefab(nodeName, DSLNodes);
|
||||
if (prefab == null) return null;
|
||||
|
||||
NodeDisplay result = prefab.Instantiate<NodeDisplay>();
|
||||
|
||||
switch (nodeName)
|
||||
{
|
||||
case "move":
|
||||
result.node = new MoveNode();
|
||||
result.LoadMove(nodeSanitized);
|
||||
break;
|
||||
case "harvest":
|
||||
result.node = new HarvestNode();
|
||||
result.LoadHarvest(nodeSanitized);
|
||||
break;
|
||||
case "explore":
|
||||
result.node = new ExploreNode();
|
||||
result.LoadExplore(nodeSanitized);
|
||||
break;
|
||||
case "craft":
|
||||
result.node = new CraftNode();
|
||||
result.LoadCraft(nodeSanitized);
|
||||
break;
|
||||
default:
|
||||
result.QueueFree();
|
||||
return null;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private static PackedScene GetPrefab(string nodeName, Dictionary<ProgramNode, PackedScene> DSLNodes)
|
||||
{
|
||||
foreach (ProgramNode programNode in DSLNodes.Keys)
|
||||
{
|
||||
if (programNode.DisplayText.ToLower() == nodeName)
|
||||
{
|
||||
return DSLNodes[programNode];
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public void LoadHarvest(string content)
|
||||
{
|
||||
}
|
||||
|
||||
public void LoadMove(string content)
|
||||
{
|
||||
HBoxContainer valueContainer = GetNode<HBoxContainer>("./EditorDisplay/HBoxContainer/");
|
||||
string[] parts = content.Split(",");
|
||||
string positionValues = parts[1].Replace("Position: ", "").Replace("(", "").Replace(")", "");
|
||||
int posX = int.Parse(positionValues.Split("|")[0]);
|
||||
int posY = int.Parse(positionValues.Split("|")[1]);
|
||||
int posZ = int.Parse(positionValues.Split("|")[2]);
|
||||
valueContainer.GetNode<SpinBox>("./CoordinateX").Value = posX;
|
||||
valueContainer.GetNode<SpinBox>("./CoordinateY").Value = posY;
|
||||
valueContainer.GetNode<SpinBox>("./CoordinateZ").Value = posZ;
|
||||
|
||||
MoveNode moveNode = node as MoveNode;
|
||||
if (moveNode != null)
|
||||
{
|
||||
moveNode.targetPosition = new Vector3I(posX, posY, posZ);
|
||||
}
|
||||
}
|
||||
|
||||
public void LoadExplore(string content)
|
||||
{
|
||||
}
|
||||
|
||||
public void LoadCraft(string content)
|
||||
{
|
||||
HBoxContainer valueContainer = GetNode<HBoxContainer>("./EditorDisplay/HBoxContainer/");
|
||||
string[] parts = content.Split(",");
|
||||
string itemString = parts[1].Replace("Item: ", "").Replace(" ", "");
|
||||
if (itemString.ToLower() != "empty")
|
||||
{
|
||||
CraftNode craftNode = node as CraftNode;
|
||||
if (craftNode != null)
|
||||
{
|
||||
craftNode.selectedItem = new Item { data = GameData.availableItems[itemString] };
|
||||
}
|
||||
}
|
||||
string amountString = parts[2].Replace("Amount: ", "");
|
||||
valueContainer.GetNode<SpinBox>("./Amount").Value = int.Parse(amountString);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://b6kxwmuhmruul
|
||||
Reference in New Issue
Block a user