Cleaned up project with better structure.
This commit is contained in:
@@ -0,0 +1,165 @@
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using Godot;
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using System.Collections.Generic;
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public partial class CodingWindow : PanelContainer
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{
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private Robot robot;
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[Export] VBoxContainer codeBlocks;
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[Export] VBoxContainer editorWindow;
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[Export] OptionButton availableScripts;
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[Export] LineEdit scriptName;
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[Export] LineEdit nameInput;
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public Dictionary<ProgramNode, PackedScene> DSLNodes;
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public override void _Ready()
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{
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DSLNodes = ResourceLoader.LoadDSLNodes();
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GenerateCodingBlocks();
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}
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public override void _Notification(int id)
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{
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if (id == NotificationVisibilityChanged)
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{
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if (Visible) LoadWindow();
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}
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}
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private void LoadWindow()
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{
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if (robot == null) return;
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nameInput.Text = robot.Name;
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SetupScriptOptions();
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ClearWindow();
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}
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private void SetupScriptOptions()
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{
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availableScripts.Clear();
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availableScripts.AddItem("Select script to load...");
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List<string> scripts = FileHandler.LoadProgramNames();
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scripts.Sort((a, b) => a.CompareTo(b));
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foreach (string script in scripts)
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{
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availableScripts.AddItem(script);
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}
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}
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public void SaveRobotName()
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{
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if (robot == null) return;
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robot.Name = nameInput.Text;
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}
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public void CloseWindow()
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{
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Hide();
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}
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public void GenerateCodingBlocks()
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{
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NodeDisplay nodeDisplay;
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foreach (ProgramNode nodeTemplate in DSLNodes.Keys)
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{
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nodeDisplay = DSLNodes[nodeTemplate].Instantiate<NodeDisplay>();
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nodeDisplay.node = nodeTemplate;
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codeBlocks.AddChild(nodeDisplay);
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nodeDisplay.ShowListDisplay();
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nodeDisplay.listDisplay.Pressed += () =>
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{
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AddEditorNode(DSLNodes[nodeTemplate], nodeTemplate.Duplicate());
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};
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}
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}
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private void AddEditorNode(PackedScene prefab, ProgramNode node)
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{
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NodeDisplay editorDisplay = prefab.Instantiate<NodeDisplay>();
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editorDisplay.node = node;
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editorWindow.AddChild(editorDisplay);
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editorDisplay.ShowEditorDisplay();
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editorDisplay.OnDeleteNode += () =>
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{
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editorWindow.RemoveChild(editorDisplay);
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editorDisplay.QueueFree();
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};
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}
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public void ClearWindow()
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{
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foreach (Node node in editorWindow.GetChildren())
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{
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editorWindow.RemoveChild(node);
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node.QueueFree();
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}
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scriptName.Text = "";
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}
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public void CompileProgram()
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{
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List<ProgramNode> nodes = new List<ProgramNode>();
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for (int i = 0; i < editorWindow.GetChildCount(); i++)
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{
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NodeDisplay nodeDisplay = editorWindow.GetChild<NodeDisplay>(i);
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nodeDisplay.node.ReadParameters(nodeDisplay);
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nodes.Add(nodeDisplay.node.Duplicate());
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if (i != 0)
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{
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nodes[i - 1].nextNode = nodes[i];
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}
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}
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if (robot == null) return;
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if (nodes.Count > 0) robot.SetupExecution(nodes);
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robot.currentProgram = scriptName.Text.Length <= 0 ? $"Script{availableScripts.ItemCount}" : scriptName.Text;
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}
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public void SetRobot(Robot robot)
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{
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this.robot = robot;
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}
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public void LoadProgram(int index)
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{
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ClearWindow();
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string scriptContent = FileHandler.LoadProgram(availableScripts.GetItemText(index));
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string[] nodes = scriptContent.Split(";");
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foreach (string node in nodes)
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{
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NodeDisplay nodeDisplay = NodeDisplay.Load(node, DSLNodes);
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if (nodeDisplay != null)
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{
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editorWindow.AddChild(nodeDisplay);
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nodeDisplay.ShowEditorDisplay();
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nodeDisplay.OnDeleteNode += () =>
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{
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editorWindow.RemoveChild(nodeDisplay);
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nodeDisplay.QueueFree();
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};
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}
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}
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scriptName.Text = availableScripts.GetItemText(index);
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availableScripts.Select(0);
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}
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public void SaveProgram()
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{
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string result = "";
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for (int i = 0; i < editorWindow.GetChildCount(); i++)
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{
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NodeDisplay nodeDisplay = editorWindow.GetChild<NodeDisplay>(i);
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nodeDisplay.node.ReadParameters(nodeDisplay);
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result += nodeDisplay.node.Save();
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result += ";\r\n";
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}
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if (result.Length <= 0) return;
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string filename = scriptName.Text.Length <= 0 ? $"Script{availableScripts.ItemCount}" : scriptName.Text;
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FileHandler.SaveProgram(filename, result);
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SetupScriptOptions();
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}
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}
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