Cleaned up project with better structure.
This commit is contained in:
@@ -0,0 +1,135 @@
|
||||
using System.Collections.Generic;
|
||||
using Godot;
|
||||
|
||||
public partial class NodeDisplay : PanelContainer
|
||||
{
|
||||
[Export] PanelContainer editorDisplay;
|
||||
[Export] public Button listDisplay;
|
||||
public ProgramNode node;
|
||||
|
||||
[Signal]
|
||||
public delegate void OnDeleteNodeEventHandler();
|
||||
|
||||
public void SetNode(ProgramNode node)
|
||||
{
|
||||
this.node = node;
|
||||
}
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
if (node == null) return;
|
||||
|
||||
node.Setup(this);
|
||||
}
|
||||
|
||||
public void ShowListDisplay()
|
||||
{
|
||||
editorDisplay.Visible = false;
|
||||
listDisplay.Visible = true;
|
||||
}
|
||||
|
||||
public void ShowEditorDisplay()
|
||||
{
|
||||
editorDisplay.Visible = true;
|
||||
listDisplay.Visible = false;
|
||||
}
|
||||
|
||||
public void DeleteNodePressed()
|
||||
{
|
||||
EmitSignal(SignalName.OnDeleteNode);
|
||||
}
|
||||
|
||||
public static NodeDisplay Load(string content, Dictionary<ProgramNode, PackedScene> DSLNodes)
|
||||
{
|
||||
string nodeSanitized = content.Replace("\r\n", "").Trim();
|
||||
if (nodeSanitized.Length <= 0) return null;
|
||||
|
||||
string nodeName = nodeSanitized.Split(",")[0].Replace("Name: ", "").ToLower();
|
||||
PackedScene prefab = GetPrefab(nodeName, DSLNodes);
|
||||
if (prefab == null) return null;
|
||||
|
||||
NodeDisplay result = prefab.Instantiate<NodeDisplay>();
|
||||
|
||||
switch (nodeName)
|
||||
{
|
||||
case "move":
|
||||
result.node = new MoveNode();
|
||||
result.LoadMove(nodeSanitized);
|
||||
break;
|
||||
case "harvest":
|
||||
result.node = new HarvestNode();
|
||||
result.LoadHarvest(nodeSanitized);
|
||||
break;
|
||||
case "explore":
|
||||
result.node = new ExploreNode();
|
||||
result.LoadExplore(nodeSanitized);
|
||||
break;
|
||||
case "craft":
|
||||
result.node = new CraftNode();
|
||||
result.LoadCraft(nodeSanitized);
|
||||
break;
|
||||
default:
|
||||
result.QueueFree();
|
||||
return null;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private static PackedScene GetPrefab(string nodeName, Dictionary<ProgramNode, PackedScene> DSLNodes)
|
||||
{
|
||||
foreach (ProgramNode programNode in DSLNodes.Keys)
|
||||
{
|
||||
if (programNode.DisplayText.ToLower() == nodeName)
|
||||
{
|
||||
return DSLNodes[programNode];
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public void LoadHarvest(string content)
|
||||
{
|
||||
}
|
||||
|
||||
public void LoadMove(string content)
|
||||
{
|
||||
HBoxContainer valueContainer = GetNode<HBoxContainer>("./EditorDisplay/HBoxContainer/");
|
||||
string[] parts = content.Split(",");
|
||||
string positionValues = parts[1].Replace("Position: ", "").Replace("(", "").Replace(")", "");
|
||||
int posX = int.Parse(positionValues.Split("|")[0]);
|
||||
int posY = int.Parse(positionValues.Split("|")[1]);
|
||||
int posZ = int.Parse(positionValues.Split("|")[2]);
|
||||
valueContainer.GetNode<SpinBox>("./CoordinateX").Value = posX;
|
||||
valueContainer.GetNode<SpinBox>("./CoordinateY").Value = posY;
|
||||
valueContainer.GetNode<SpinBox>("./CoordinateZ").Value = posZ;
|
||||
|
||||
MoveNode moveNode = node as MoveNode;
|
||||
if (moveNode != null)
|
||||
{
|
||||
moveNode.targetPosition = new Vector3I(posX, posY, posZ);
|
||||
}
|
||||
}
|
||||
|
||||
public void LoadExplore(string content)
|
||||
{
|
||||
}
|
||||
|
||||
public void LoadCraft(string content)
|
||||
{
|
||||
HBoxContainer valueContainer = GetNode<HBoxContainer>("./EditorDisplay/HBoxContainer/");
|
||||
string[] parts = content.Split(",");
|
||||
string itemString = parts[1].Replace("Item: ", "").Replace(" ", "");
|
||||
if (itemString.ToLower() != "empty")
|
||||
{
|
||||
CraftNode craftNode = node as CraftNode;
|
||||
if (craftNode != null)
|
||||
{
|
||||
craftNode.selectedItem = new Item { data = GameData.availableItems[itemString] };
|
||||
}
|
||||
}
|
||||
string amountString = parts[2].Replace("Amount: ", "");
|
||||
valueContainer.GetNode<SpinBox>("./Amount").Value = int.Parse(amountString);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user