Cleaned up project with better structure.

This commit is contained in:
2026-05-09 11:29:48 +02:00
parent 1ad3454f6a
commit 6708aa277f
95 changed files with 711 additions and 700 deletions
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using Godot;
using Godot.Collections;
public partial class ResearchList : PanelContainer
{
[Export] private GraphEdit researchGraph;
public override void _Ready()
{
RecalculateResearchStates();
if (Visible) SetupGraph();
}
public void SetupGraph()
{
ClearGraph();
CreateResearchNodes();
CreateResearchConnections();
researchGraph.ArrangeNodes();
}
private void ClearGraph()
{
foreach (Dictionary connection in researchGraph.GetConnectionList())
{
researchGraph.DisconnectNode(
connection["from_node"].AsStringName(),
(int)connection["from_port"],
connection["to_node"].AsStringName(),
(int)connection["to_port"]
);
}
foreach (Node child in researchGraph.GetChildren())
{
if (child is GraphNode)
{
researchGraph.RemoveChild(child);
child.QueueFree();
}
}
}
private void CreateResearchNodes()
{
foreach (Research research in GameData.availableResearch.Values)
{
GraphNode node = CreateResearchNode(
research.data.Id,
research.data.Texture,
research.state
);
researchGraph.AddChild(node);
}
}
private void CreateResearchConnections()
{
foreach (Research research in GameData.availableResearch.Values)
{
string prerequisite = research.data.Research;
string current = research.data.Id;
if (string.IsNullOrEmpty(prerequisite)) continue;
if (!researchGraph.HasNode(prerequisite) || !researchGraph.HasNode(current)) continue;
researchGraph.ConnectNode(
prerequisite,
0,
current,
0
);
}
}
private GraphNode CreateResearchNode(string id, string texturePath, ResearchState state)
{
Texture2D texture = GD.Load<Texture2D>(texturePath);
Color stateColor = GetColorByState(state);
TextureRect icon = new TextureRect
{
Texture = texture,
StretchMode = TextureRect.StretchModeEnum.KeepAspectCentered,
CustomMinimumSize = new Vector2(64, 64),
SelfModulate = stateColor
};
Button button = new Button
{
Text = "Research",
Disabled = state != ResearchState.AVAILABLE
};
button.Pressed += () => OnResearchPressed(id);
GraphNode node = new GraphNode
{
Name = id,
Title = id,
SelfModulate = stateColor
};
node.SetSlot(
0,
true,
0,
Colors.White,
true,
0,
Colors.White
);
node.AddChild(icon);
node.AddChild(button);
return node;
}
private void OnResearchPressed(string id)
{
GameData.availableResearch[id].state = ResearchState.RESEARCHED;
RecalculateResearchStates();
SetupGraph();
}
private void RecalculateResearchStates()
{
bool changedState = true;
while (changedState)
{
changedState = false;
foreach (Research research in GameData.availableResearch.Values)
{
ResearchState newState = GetUpdatedResearchState(research);
if (research.state == newState) continue;
research.state = newState;
changedState = true;
}
}
}
private ResearchState GetUpdatedResearchState(Research research)
{
if (research.state == ResearchState.RESEARCHED)
{
return ResearchState.RESEARCHED;
}
if (research.data.Research.Length <= 0)
{
return ResearchState.RESEARCHED;
}
if (GameData.availableResearch[research.data.Research].state == ResearchState.RESEARCHED)
{
return ResearchState.AVAILABLE;
}
return ResearchState.LOCKED;
}
private Color GetColorByState(ResearchState state)
{
return state switch
{
ResearchState.AVAILABLE => Colors.White,
ResearchState.LOCKED => new Color(0.6f, 0.6f, 0.6f, 0.5f),
ResearchState.RESEARCHED => new Color(0.7f, 1f, 0.7f, 1f),
_ => Colors.Red
};
}
}
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uid://drscsrkfphpy7