Cleaned up project with better structure.
This commit is contained in:
@@ -0,0 +1,179 @@
|
||||
using Godot;
|
||||
using Godot.Collections;
|
||||
|
||||
public partial class ResearchList : PanelContainer
|
||||
{
|
||||
[Export] private GraphEdit researchGraph;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
RecalculateResearchStates();
|
||||
if (Visible) SetupGraph();
|
||||
}
|
||||
|
||||
public void SetupGraph()
|
||||
{
|
||||
ClearGraph();
|
||||
CreateResearchNodes();
|
||||
CreateResearchConnections();
|
||||
researchGraph.ArrangeNodes();
|
||||
}
|
||||
|
||||
private void ClearGraph()
|
||||
{
|
||||
foreach (Dictionary connection in researchGraph.GetConnectionList())
|
||||
{
|
||||
researchGraph.DisconnectNode(
|
||||
connection["from_node"].AsStringName(),
|
||||
(int)connection["from_port"],
|
||||
connection["to_node"].AsStringName(),
|
||||
(int)connection["to_port"]
|
||||
);
|
||||
}
|
||||
|
||||
foreach (Node child in researchGraph.GetChildren())
|
||||
{
|
||||
if (child is GraphNode)
|
||||
{
|
||||
researchGraph.RemoveChild(child);
|
||||
child.QueueFree();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateResearchNodes()
|
||||
{
|
||||
foreach (Research research in GameData.availableResearch.Values)
|
||||
{
|
||||
GraphNode node = CreateResearchNode(
|
||||
research.data.Id,
|
||||
research.data.Texture,
|
||||
research.state
|
||||
);
|
||||
|
||||
researchGraph.AddChild(node);
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateResearchConnections()
|
||||
{
|
||||
foreach (Research research in GameData.availableResearch.Values)
|
||||
{
|
||||
string prerequisite = research.data.Research;
|
||||
string current = research.data.Id;
|
||||
|
||||
if (string.IsNullOrEmpty(prerequisite)) continue;
|
||||
|
||||
if (!researchGraph.HasNode(prerequisite) || !researchGraph.HasNode(current)) continue;
|
||||
|
||||
researchGraph.ConnectNode(
|
||||
prerequisite,
|
||||
0,
|
||||
current,
|
||||
0
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
private GraphNode CreateResearchNode(string id, string texturePath, ResearchState state)
|
||||
{
|
||||
Texture2D texture = GD.Load<Texture2D>(texturePath);
|
||||
Color stateColor = GetColorByState(state);
|
||||
|
||||
TextureRect icon = new TextureRect
|
||||
{
|
||||
Texture = texture,
|
||||
StretchMode = TextureRect.StretchModeEnum.KeepAspectCentered,
|
||||
CustomMinimumSize = new Vector2(64, 64),
|
||||
SelfModulate = stateColor
|
||||
};
|
||||
|
||||
Button button = new Button
|
||||
{
|
||||
Text = "Research",
|
||||
Disabled = state != ResearchState.AVAILABLE
|
||||
};
|
||||
|
||||
button.Pressed += () => OnResearchPressed(id);
|
||||
|
||||
GraphNode node = new GraphNode
|
||||
{
|
||||
Name = id,
|
||||
Title = id,
|
||||
SelfModulate = stateColor
|
||||
};
|
||||
|
||||
node.SetSlot(
|
||||
0,
|
||||
true,
|
||||
0,
|
||||
Colors.White,
|
||||
true,
|
||||
0,
|
||||
Colors.White
|
||||
);
|
||||
|
||||
node.AddChild(icon);
|
||||
node.AddChild(button);
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
private void OnResearchPressed(string id)
|
||||
{
|
||||
GameData.availableResearch[id].state = ResearchState.RESEARCHED;
|
||||
RecalculateResearchStates();
|
||||
SetupGraph();
|
||||
}
|
||||
|
||||
private void RecalculateResearchStates()
|
||||
{
|
||||
bool changedState = true;
|
||||
|
||||
while (changedState)
|
||||
{
|
||||
changedState = false;
|
||||
|
||||
foreach (Research research in GameData.availableResearch.Values)
|
||||
{
|
||||
ResearchState newState = GetUpdatedResearchState(research);
|
||||
|
||||
if (research.state == newState) continue;
|
||||
|
||||
research.state = newState;
|
||||
changedState = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private ResearchState GetUpdatedResearchState(Research research)
|
||||
{
|
||||
if (research.state == ResearchState.RESEARCHED)
|
||||
{
|
||||
return ResearchState.RESEARCHED;
|
||||
}
|
||||
|
||||
if (research.data.Research.Length <= 0)
|
||||
{
|
||||
return ResearchState.RESEARCHED;
|
||||
}
|
||||
|
||||
if (GameData.availableResearch[research.data.Research].state == ResearchState.RESEARCHED)
|
||||
{
|
||||
return ResearchState.AVAILABLE;
|
||||
}
|
||||
|
||||
return ResearchState.LOCKED;
|
||||
}
|
||||
|
||||
private Color GetColorByState(ResearchState state)
|
||||
{
|
||||
return state switch
|
||||
{
|
||||
ResearchState.AVAILABLE => Colors.White,
|
||||
ResearchState.LOCKED => new Color(0.6f, 0.6f, 0.6f, 0.5f),
|
||||
ResearchState.RESEARCHED => new Color(0.7f, 1f, 0.7f, 1f),
|
||||
_ => Colors.Red
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://drscsrkfphpy7
|
||||
Reference in New Issue
Block a user