Cleaned up project with better structure.

This commit is contained in:
2026-05-09 11:29:48 +02:00
parent 1ad3454f6a
commit 6708aa277f
95 changed files with 711 additions and 700 deletions
+24
View File
@@ -0,0 +1,24 @@
using Godot;
public partial class RobotDisplay : PanelContainer
{
[Export] public RichTextLabel listItem;
[Export] public RichTextLabel currentScript;
[Signal]
public delegate void OnRobotJumpToEventHandler(Robot robot);
public Robot robot;
public override void _Process(double delta)
{
string programName = robot.currentProgram ?? "";
if (programName != currentScript.Text)
{
currentScript.Text = programName;
}
}
public void OnJumpToClicked()
{
EmitSignal(SignalName.OnRobotJumpTo, robot);
}
}
+1
View File
@@ -0,0 +1 @@
uid://dcxom1paffp0p
+45
View File
@@ -0,0 +1,45 @@
using Godot;
public partial class RobotList : PanelContainer
{
[Export] VBoxContainer robotList;
[Signal]
public delegate void OnRobotJumpToEventHandler(Robot robot);
private PackedScene robotDisplayPrefab;
public override void _Ready()
{
robotDisplayPrefab = ResourceLoader.LoadRobotDisplay();
}
public override void _Notification(int id)
{
if (id == NotificationVisibilityChanged)
{
if (Visible) ReloadRobots();
}
}
public void ReloadRobots()
{
foreach (Node node in robotList.GetChildren())
{
robotList.RemoveChild(node);
node.QueueFree();
}
RobotDisplay display;
foreach (Robot robotObject in GameData.robots)
{
display = robotDisplayPrefab.Instantiate<RobotDisplay>();
display.robot = robotObject;
display.listItem.Text = robotObject.Name;
display.OnRobotJumpTo += (robot) =>
{
EmitSignal(SignalName.OnRobotJumpTo, robot);
Visible = false;
};
robotList.AddChild(display);
}
}
}
+1
View File
@@ -0,0 +1 @@
uid://k6vlo7ulvtep