Cleaned up project with better structure.

This commit is contained in:
2026-05-09 11:29:48 +02:00
parent 1ad3454f6a
commit 6708aa277f
95 changed files with 711 additions and 700 deletions
+138
View File
@@ -0,0 +1,138 @@
using Godot;
using System;
using System.Collections.Generic;
public partial class Map : PanelContainer
{
[Export] GridContainer grid;
private HashSet<Tile> handledTiles = new HashSet<Tile>();
private Dictionary<Tile, TextureRect> textureMap = new Dictionary<Tile, TextureRect>();
public override void _Ready()
{
grid.Columns = GameData.layerSize + 1;
}
public void ShowMap()
{
if (!Visible) return;
ClearGrid();
Tile[,] tiles = GameData.map[GameData.currentLayer].tiles;
int size = GameData.layerSize;
for (int z = -1; z < size; z++)
{
for (int x = -1; x < size; x++)
{
if (z == -1 || x == -1)
{
grid.AddChild(CreateHeaderLabel(x, z));
continue;
}
TextureRect texture = CreateTileTexture(tiles[x, z]);
textureMap[tiles[x, z]] = texture;
if (!handledTiles.Contains(tiles[x, z]))
{
tiles[x, z].OnTileVisited += OnTileVisited;
handledTiles.Add(tiles[x, z]);
}
texture.SizeFlagsHorizontal = SizeFlags.ExpandFill;
texture.SizeFlagsVertical = SizeFlags.ExpandFill;
texture.StretchMode = TextureRect.StretchModeEnum.Scale;
grid.AddChild(texture);
}
}
}
private void ClearGrid()
{
foreach (Node node in grid.GetChildren())
{
grid.RemoveChild(node);
node.QueueFree();
}
}
private Label CreateHeaderLabel(int x, int z)
{
Label label = new Label
{
HorizontalAlignment = HorizontalAlignment.Center,
VerticalAlignment = VerticalAlignment.Center,
SizeFlagsHorizontal = SizeFlags.ExpandFill,
SizeFlagsVertical = SizeFlags.ExpandFill
};
if (z == -1 && x == -1) label.Text = "\u2193 Z | \u2192 X";
else if (z == -1) label.Text = x.ToString();
else label.Text = z.ToString();
return label;
}
private TextureRect CreateTileTexture(Tile tile)
{
TextureRect texture = new TextureRect
{
SizeFlagsHorizontal = SizeFlags.ExpandFill,
SizeFlagsVertical = SizeFlags.ExpandFill,
StretchMode = TextureRect.StretchModeEnum.Scale
};
UpdateTileTexture(tile, texture);
return texture;
}
private void OnTileVisited(object sender, EventArgs e)
{
Tile tile = sender as Tile;
if (tile == null)
return;
if (textureMap.TryGetValue(tile, out TextureRect texture))
{
UpdateMap(tile, texture);
}
}
public void UpdateMap(Tile tile, TextureRect texture)
{
if (!IsInstanceValid(texture)) return;
UpdateTileTexture(tile, texture);
}
private void UpdateTileTexture(Tile tile, TextureRect texture)
{
if (!tile.wasVisited && !GameData.debugMode)
{
texture.Texture = GenerateTexture(32, new Color(0, 0, 0, 1));
texture.TooltipText = "Not explored";
}
else if (tile.containsResource)
{
texture.Texture = ResourceDistributor.resources[tile.resource.name];
texture.TooltipText = tile.resource.item.GetReadableName() + $"\r(X: {tile.GridPosition.X},Y: {GameData.currentLayer},Z: {tile.GridPosition.Y})";
}
else
{
texture.Texture = GenerateTexture(32, new Color(0, 0, 0, 0));
texture.TooltipText = "";
}
}
public Texture2D GenerateTexture(int size, Color fillColor)
{
Image image = Image.CreateEmpty(size, size, false, Image.Format.Rgba8);
image.Fill(fillColor);
return ImageTexture.CreateFromImage(image);
}
}