Added steam to the project but deactivated for now
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using Godot;
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using GodotSteam;
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public partial class SteamworksHandler : Node
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{
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public override void _Ready()
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{
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return;
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SteamInitExStatus status = Steam.SteamInitEx(false).Status;
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if (status != 0)
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{
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GD.Print("Steam not initialized!");
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return;
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}
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GD.Print("Steam initialized!");
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GD.Print("User: " + Steam.GetPersonaName());
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}
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public override void _Process(double delta)
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{
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Steam.RunCallbacks();
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}
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public override void _ExitTree()
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{
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Steam.SteamShutdown();
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}
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}
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@@ -0,0 +1 @@
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uid://dqrdb3bvws6b6
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