diff --git a/Assets/Objects/Decorations.glb b/Assets/Objects/Decorations.glb index 1008336..9239a8a 100644 Binary files a/Assets/Objects/Decorations.glb and b/Assets/Objects/Decorations.glb differ diff --git a/Assets/Objects/Tiles.glb b/Assets/Objects/Tiles.glb index b1d54d4..aeb14e0 100644 Binary files a/Assets/Objects/Tiles.glb and b/Assets/Objects/Tiles.glb differ diff --git a/Assets/Objects/TilesNew.fbx b/Assets/Objects/TilesNew.fbx new file mode 100644 index 0000000..0c3d8ab Binary files /dev/null and b/Assets/Objects/TilesNew.fbx differ diff --git a/Assets/Objects/TilesNew.fbx.import b/Assets/Objects/TilesNew.fbx.import new file mode 100644 index 0000000..8aae737 --- /dev/null +++ b/Assets/Objects/TilesNew.fbx.import @@ -0,0 +1,44 @@ +[remap] + +importer="scene" +importer_version=1 +type="PackedScene" +uid="uid://ccdohpxvolyvj" +path="res://.godot/imported/TilesNew.fbx-3e21a3fed203e7e5d17b1879a769f903.scn" + +[deps] + +source_file="res://Assets/Objects/TilesNew.fbx" +dest_files=["res://.godot/imported/TilesNew.fbx-3e21a3fed203e7e5d17b1879a769f903.scn"] + +[params] + +nodes/root_type="" +nodes/root_name="" +nodes/root_script=null +nodes/apply_root_scale=true +nodes/root_scale=1.0 +nodes/import_as_skeleton_bones=false +nodes/use_name_suffixes=true +nodes/use_node_type_suffixes=true +meshes/ensure_tangents=true +meshes/generate_lods=true +meshes/create_shadow_meshes=true +meshes/light_baking=1 +meshes/lightmap_texel_size=0.2 +meshes/force_disable_compression=false +skins/use_named_skins=true +animation/import=true +animation/fps=30 +animation/trimming=true +animation/remove_immutable_tracks=true +animation/import_rest_as_RESET=false +import_script/path="" +materials/extract=0 +materials/extract_format=0 +materials/extract_path="" +_subresources={} +fbx/importer=0 +fbx/allow_geometry_helper_nodes=false +fbx/embedded_image_handling=1 +fbx/naming_version=2 diff --git a/Scenes/Game.tscn b/Scenes/Game.tscn index e1508e7..3b54b01 100644 --- a/Scenes/Game.tscn +++ b/Scenes/Game.tscn @@ -32,9 +32,6 @@ bg_color = Color(0, 0, 0, 0.7647059) [node name="World" type="Node3D" parent="." unique_id=770208789] script = ExtResource("1_kldst") -[node name="DirectionalLight3D" type="DirectionalLight3D" parent="World" unique_id=690768533] -transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 177.60146, 0) - [node name="SteamworksHandler" type="Node" parent="." unique_id=1183440473] script = ExtResource("2_b2bpf") @@ -104,6 +101,7 @@ layout_mode = 2 size_flags_vertical = 3 [node name="CodingWindow" type="PanelContainer" parent="Control/MainUI/Content" unique_id=1576652491] +visible = false layout_mode = 1 anchors_preset = 15 anchor_right = 1.0 diff --git a/Scripts/Helpers/GameData.cs b/Scripts/Helpers/GameData.cs index 49bc73b..e0dd55f 100644 --- a/Scripts/Helpers/GameData.cs +++ b/Scripts/Helpers/GameData.cs @@ -1,14 +1,21 @@ +using Godot; + public partial class GameData { - //Amount of layers generated - public static int ruinSize = 10; - //Width+Height of layers - public static int layerSize = 20; //Current layer the player wants to see public static int currentLayer = 0; //The layer that is currently visible public static int visibleLayer = 0; //Determines if the player can move the camera or not (Necessary for input and options menu) public static bool canMove = true; + //--- PLAYER ADJUSTABLE VALUES --- + //Color used in primary objects (e.g. Robots) + public static Color primaryColor = new Color("#276ac2"); + //Color used in lights + public static Color lightColor = new Color("#7efff5"); + //Amount of layers generated + public static int ruinSize = 10; + //Width+Height of layers + public static int layerSize = 20; } diff --git a/Scripts/Tile.cs b/Scripts/Tile.cs index f42a8e0..519061c 100644 --- a/Scripts/Tile.cs +++ b/Scripts/Tile.cs @@ -88,23 +88,25 @@ public partial class Tile private void SpawnLight(MeshInstance3D lightMesh, Placeholder placeholder, Transform3D transform) { - Vector3 forward = (transform.Origin - placeholder.transform.Origin).Normalized(); MeshInstance3D light = new MeshInstance3D { Mesh = lightMesh.Mesh, Position = placeholder.transform.Origin }; - light.AddChild(new OmniLight3D() + OmniLight3D lightSource = new OmniLight3D() { OmniAttenuation = 2f, - LightColor = new Color("#eae7ad"), + LightColor = GameData.lightColor, ShadowEnabled = true, - LightEnergy = 5f, + LightEnergy = 100f, LightIndirectEnergy = 1.5f, - Position = new Vector3(0.5f, 0, 0) - }); + OmniRange = 20f, + Position = placeholder.transform.Origin + }; + lightSource.Position.MoveToward(transform.Origin, 0.1f); + light.AddChild(lightSource); ContentNode.AddChild(light); - light.LookAt(light.Position + forward, Vector3.Up); + light.LookAt(transform.Origin, Vector3.Up); } private void SpawnResource(MeshInstance3D resourceMesh, Placeholder placeholder, Transform3D transform) diff --git a/Scripts/World.cs b/Scripts/World.cs index 0d185ac..db0cfc1 100644 --- a/Scripts/World.cs +++ b/Scripts/World.cs @@ -30,7 +30,7 @@ public partial class World : Node3D foreach (var kvp in tileMeshes) { tilePlaceholders[kvp.Key] = new List(); - foreach (MeshInstance3D child in kvp.Value.GetChildren()) + foreach (Node3D child in kvp.Value.GetChildren()) { tilePlaceholders[kvp.Key].Add(new Placeholder(child.Name, child.Transform)); } @@ -141,7 +141,7 @@ public partial class World : Node3D int posX, posY; - while(currentLight < layerSize * 2) + while(currentLight < layerSize * layerSize / 2) { posX = rand.Next(layerSize); posY = rand.Next(layerSize);