Added GameOver screen and win/death logic. Game can now officially be finished (Positive and Negative)

This commit is contained in:
2026-05-09 15:23:10 +02:00
parent 5eab205a9c
commit 78d1014067
3 changed files with 76 additions and 4 deletions
+52 -1
View File
@@ -68,7 +68,7 @@ environment = SubResource("Environment_sb48q")
[node name="CanvasLayer" type="CanvasLayer" parent="." unique_id=1558432386]
follow_viewport_enabled = true
[node name="UIHandler" type="Control" parent="CanvasLayer" unique_id=1713248285 node_paths=PackedStringArray("codingWindow", "robotList", "mainCam", "map", "FPS", "RAM", "options", "uiContent", "menu", "inventory", "researchList", "robotAlarm", "energyLabel", "waterLabel", "hungerLabel", "survivalStatus", "currentLayer", "deepestLayer", "unlockLayer")]
[node name="UIHandler" type="Control" parent="CanvasLayer" unique_id=1713248285 node_paths=PackedStringArray("codingWindow", "robotList", "mainCam", "map", "FPS", "RAM", "options", "uiContent", "menu", "inventory", "researchList", "robotAlarm", "energyLabel", "waterLabel", "hungerLabel", "survivalStatus", "currentLayer", "deepestLayer", "unlockLayer", "gameOver")]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
@@ -99,6 +99,7 @@ survivalStatus = NodePath("MainUI/HeaderContainer/VBoxContainer/SurvivalStatus")
currentLayer = NodePath("MainUI/HeaderContainer/VBoxContainer/CurrentLayer")
deepestLayer = NodePath("MainUI/HeaderContainer/VBoxContainer/DeepestLayer")
unlockLayer = NodePath("MainUI/HeaderContainer/VBoxContainer/UnlockLayer")
gameOver = NodePath("MainUI/Content/GameOver")
[node name="MainUI" type="VBoxContainer" parent="CanvasLayer/UIHandler" unique_id=1437975209]
layout_mode = 1
@@ -476,6 +477,54 @@ researchGraph = NodePath("ResearchGraph")
[node name="ResearchGraph" type="GraphEdit" parent="CanvasLayer/UIHandler/MainUI/Content/Research" unique_id=414756119]
layout_mode = 2
[node name="GameOver" type="PanelContainer" parent="CanvasLayer/UIHandler/MainUI/Content" unique_id=1632783321]
visible = false
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer/UIHandler/MainUI/Content/GameOver" unique_id=12941042]
layout_mode = 2
theme_override_constants/separation = 12
[node name="Title" type="RichTextLabel" parent="CanvasLayer/UIHandler/MainUI/Content/GameOver/VBoxContainer" unique_id=622403000]
layout_mode = 2
bbcode_enabled = true
text = "[font_size=64]Game Over[/font_size]"
fit_content = true
autowrap_mode = 0
horizontal_alignment = 1
vertical_alignment = 1
[node name="Content" type="RichTextLabel" parent="CanvasLayer/UIHandler/MainUI/Content/GameOver/VBoxContainer" unique_id=521357002]
layout_mode = 2
size_flags_vertical = 3
bbcode_enabled = true
text = "[font_size=32]You finished the game!
Thank you for playing."
fit_content = true
autowrap_mode = 0
horizontal_alignment = 1
vertical_alignment = 1
[node name="HBoxContainer" type="HBoxContainer" parent="CanvasLayer/UIHandler/MainUI/Content/GameOver/VBoxContainer" unique_id=1526010823]
layout_mode = 2
theme_override_constants/separation = 42
[node name="Negative" type="Button" parent="CanvasLayer/UIHandler/MainUI/Content/GameOver/VBoxContainer/HBoxContainer" unique_id=1328278845]
layout_mode = 2
size_flags_horizontal = 3
text = "Main Menu"
[node name="Positive" type="Button" parent="CanvasLayer/UIHandler/MainUI/Content/GameOver/VBoxContainer/HBoxContainer" unique_id=912287210]
layout_mode = 2
size_flags_horizontal = 3
text = "Continue"
[node name="FooterContainer" type="PanelContainer" parent="CanvasLayer/UIHandler/MainUI" unique_id=1495029884]
layout_mode = 2
@@ -534,6 +583,8 @@ texture_normal = ExtResource("12_3so38")
[connection signal="pressed" from="CanvasLayer/UIHandler/MainUI/Content/Menu/VBoxContainer/Button" to="CanvasLayer/UIHandler" method="HandleMenu"]
[connection signal="pressed" from="CanvasLayer/UIHandler/MainUI/Content/Menu/VBoxContainer/Button2" to="CanvasLayer/UIHandler" method="ShowOptions"]
[connection signal="pressed" from="CanvasLayer/UIHandler/MainUI/Content/Menu/VBoxContainer/Button3" to="CanvasLayer/UIHandler" method="ExitGame"]
[connection signal="pressed" from="CanvasLayer/UIHandler/MainUI/Content/GameOver/VBoxContainer/HBoxContainer/Negative" to="CanvasLayer/UIHandler" method="ExitGame"]
[connection signal="pressed" from="CanvasLayer/UIHandler/MainUI/Content/GameOver/VBoxContainer/HBoxContainer/Positive" to="CanvasLayer/UIHandler" method="HideGameOver"]
[connection signal="pressed" from="CanvasLayer/UIHandler/MainUI/FooterContainer/HBoxContainer/Inventory" to="CanvasLayer/UIHandler" method="HandleInventoryButton"]
[connection signal="pressed" from="CanvasLayer/UIHandler/MainUI/FooterContainer/HBoxContainer/Research" to="CanvasLayer/UIHandler" method="HandleResearchButton"]
[connection signal="pressed" from="CanvasLayer/UIHandler/MainUI/FooterContainer/HBoxContainer/Map" to="CanvasLayer/UIHandler" method="HandleMapButton"]