Added GameOver screen and win/death logic. Game can now officially be finished (Positive and Negative)
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+52
-1
@@ -68,7 +68,7 @@ environment = SubResource("Environment_sb48q")
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[node name="CanvasLayer" type="CanvasLayer" parent="." unique_id=1558432386]
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follow_viewport_enabled = true
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[node name="UIHandler" type="Control" parent="CanvasLayer" unique_id=1713248285 node_paths=PackedStringArray("codingWindow", "robotList", "mainCam", "map", "FPS", "RAM", "options", "uiContent", "menu", "inventory", "researchList", "robotAlarm", "energyLabel", "waterLabel", "hungerLabel", "survivalStatus", "currentLayer", "deepestLayer", "unlockLayer")]
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[node name="UIHandler" type="Control" parent="CanvasLayer" unique_id=1713248285 node_paths=PackedStringArray("codingWindow", "robotList", "mainCam", "map", "FPS", "RAM", "options", "uiContent", "menu", "inventory", "researchList", "robotAlarm", "energyLabel", "waterLabel", "hungerLabel", "survivalStatus", "currentLayer", "deepestLayer", "unlockLayer", "gameOver")]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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@@ -99,6 +99,7 @@ survivalStatus = NodePath("MainUI/HeaderContainer/VBoxContainer/SurvivalStatus")
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currentLayer = NodePath("MainUI/HeaderContainer/VBoxContainer/CurrentLayer")
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deepestLayer = NodePath("MainUI/HeaderContainer/VBoxContainer/DeepestLayer")
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unlockLayer = NodePath("MainUI/HeaderContainer/VBoxContainer/UnlockLayer")
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gameOver = NodePath("MainUI/Content/GameOver")
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[node name="MainUI" type="VBoxContainer" parent="CanvasLayer/UIHandler" unique_id=1437975209]
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layout_mode = 1
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@@ -476,6 +477,54 @@ researchGraph = NodePath("ResearchGraph")
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[node name="ResearchGraph" type="GraphEdit" parent="CanvasLayer/UIHandler/MainUI/Content/Research" unique_id=414756119]
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layout_mode = 2
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[node name="GameOver" type="PanelContainer" parent="CanvasLayer/UIHandler/MainUI/Content" unique_id=1632783321]
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visible = false
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer/UIHandler/MainUI/Content/GameOver" unique_id=12941042]
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layout_mode = 2
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theme_override_constants/separation = 12
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[node name="Title" type="RichTextLabel" parent="CanvasLayer/UIHandler/MainUI/Content/GameOver/VBoxContainer" unique_id=622403000]
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layout_mode = 2
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bbcode_enabled = true
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text = "[font_size=64]Game Over[/font_size]"
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fit_content = true
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autowrap_mode = 0
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="Content" type="RichTextLabel" parent="CanvasLayer/UIHandler/MainUI/Content/GameOver/VBoxContainer" unique_id=521357002]
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layout_mode = 2
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size_flags_vertical = 3
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bbcode_enabled = true
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text = "[font_size=32]You finished the game!
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Thank you for playing."
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fit_content = true
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autowrap_mode = 0
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="HBoxContainer" type="HBoxContainer" parent="CanvasLayer/UIHandler/MainUI/Content/GameOver/VBoxContainer" unique_id=1526010823]
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layout_mode = 2
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theme_override_constants/separation = 42
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[node name="Negative" type="Button" parent="CanvasLayer/UIHandler/MainUI/Content/GameOver/VBoxContainer/HBoxContainer" unique_id=1328278845]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "Main Menu"
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[node name="Positive" type="Button" parent="CanvasLayer/UIHandler/MainUI/Content/GameOver/VBoxContainer/HBoxContainer" unique_id=912287210]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "Continue"
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[node name="FooterContainer" type="PanelContainer" parent="CanvasLayer/UIHandler/MainUI" unique_id=1495029884]
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layout_mode = 2
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@@ -534,6 +583,8 @@ texture_normal = ExtResource("12_3so38")
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[connection signal="pressed" from="CanvasLayer/UIHandler/MainUI/Content/Menu/VBoxContainer/Button" to="CanvasLayer/UIHandler" method="HandleMenu"]
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[connection signal="pressed" from="CanvasLayer/UIHandler/MainUI/Content/Menu/VBoxContainer/Button2" to="CanvasLayer/UIHandler" method="ShowOptions"]
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[connection signal="pressed" from="CanvasLayer/UIHandler/MainUI/Content/Menu/VBoxContainer/Button3" to="CanvasLayer/UIHandler" method="ExitGame"]
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[connection signal="pressed" from="CanvasLayer/UIHandler/MainUI/Content/GameOver/VBoxContainer/HBoxContainer/Negative" to="CanvasLayer/UIHandler" method="ExitGame"]
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[connection signal="pressed" from="CanvasLayer/UIHandler/MainUI/Content/GameOver/VBoxContainer/HBoxContainer/Positive" to="CanvasLayer/UIHandler" method="HideGameOver"]
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[connection signal="pressed" from="CanvasLayer/UIHandler/MainUI/FooterContainer/HBoxContainer/Inventory" to="CanvasLayer/UIHandler" method="HandleInventoryButton"]
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[connection signal="pressed" from="CanvasLayer/UIHandler/MainUI/FooterContainer/HBoxContainer/Research" to="CanvasLayer/UIHandler" method="HandleResearchButton"]
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[connection signal="pressed" from="CanvasLayer/UIHandler/MainUI/FooterContainer/HBoxContainer/Map" to="CanvasLayer/UIHandler" method="HandleMapButton"]
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@@ -23,6 +23,7 @@ public partial class UIHandler : Control
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[Export] RichTextLabel currentLayer;
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[Export] RichTextLabel deepestLayer;
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[Export] Button unlockLayer;
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[Export] PanelContainer gameOver;
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private bool receivedRobotJumpSignal = false;
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@@ -163,12 +164,20 @@ public partial class UIHandler : Control
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waterLabel.Text = $"Water: {GameData.survival.thirst:0}/{GameData.survival.maxThirst:0}";
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hungerLabel.Text = $"Food: {GameData.survival.hunger:0}/{GameData.survival.maxHunger:0}";
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survivalStatus.Text = GameData.survival.currentStatus;
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if (GameData.survival.isDead)
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{
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ShowGameOver();
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}
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}
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private void DisplayWorldStats()
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{
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currentLayer.Text = $"Current layer: {GameData.currentLayer}/{GameData.ruinSize}";
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deepestLayer.Text = $"Deepest layer: {GameData.lowestLayer}";
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if(GameData.lowestLayer == GameData.ruinSize){
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unlockLayer.Visible = false;
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return;
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}
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unlockLayer.TooltipText = "Needed items: \r" + GameData.map[GameData.lowestLayer].DisplayGateIngredients();
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unlockLayer.Disabled = !GameData.inventory.CanCraft(GameData.map[GameData.lowestLayer].gateIngredients, 1);
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}
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@@ -184,8 +193,20 @@ public partial class UIHandler : Control
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GameData.lowestLayer++;
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if (GameData.lowestLayer == GameData.ruinSize)
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{
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GD.Print("GAME WON!");
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gameOver.Show();
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}
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}
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}
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public void ShowGameOver()
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{
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if(gameOver.Visible) return;
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gameOver.GetNode<RichTextLabel>("./VBoxContainer/Content").Text = $"[font_size=32]You died! \r Reason: {GameData.survival.deathReason} \r Better luck next time \r";
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gameOver.Show();
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}
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public void HideGameOver()
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{
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gameOver.Hide();
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}
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}
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@@ -82,7 +82,7 @@ public partial class World : Node3D
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public override void _Process(double delta)
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{
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GameData.survival.Update(delta);
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survival.Update(delta);
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if (!canMove) return;
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if (Input.IsActionJustPressed("layer_up") && currentLayer > 0) currentLayer--;
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