Added GameOver screen and win/death logic. Game can now officially be finished (Positive and Negative)

This commit is contained in:
2026-05-09 15:23:10 +02:00
parent 5eab205a9c
commit 78d1014067
3 changed files with 76 additions and 4 deletions
+52 -1
View File
@@ -68,7 +68,7 @@ environment = SubResource("Environment_sb48q")
[node name="CanvasLayer" type="CanvasLayer" parent="." unique_id=1558432386]
follow_viewport_enabled = true
[node name="UIHandler" type="Control" parent="CanvasLayer" unique_id=1713248285 node_paths=PackedStringArray("codingWindow", "robotList", "mainCam", "map", "FPS", "RAM", "options", "uiContent", "menu", "inventory", "researchList", "robotAlarm", "energyLabel", "waterLabel", "hungerLabel", "survivalStatus", "currentLayer", "deepestLayer", "unlockLayer")]
[node name="UIHandler" type="Control" parent="CanvasLayer" unique_id=1713248285 node_paths=PackedStringArray("codingWindow", "robotList", "mainCam", "map", "FPS", "RAM", "options", "uiContent", "menu", "inventory", "researchList", "robotAlarm", "energyLabel", "waterLabel", "hungerLabel", "survivalStatus", "currentLayer", "deepestLayer", "unlockLayer", "gameOver")]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
@@ -99,6 +99,7 @@ survivalStatus = NodePath("MainUI/HeaderContainer/VBoxContainer/SurvivalStatus")
currentLayer = NodePath("MainUI/HeaderContainer/VBoxContainer/CurrentLayer")
deepestLayer = NodePath("MainUI/HeaderContainer/VBoxContainer/DeepestLayer")
unlockLayer = NodePath("MainUI/HeaderContainer/VBoxContainer/UnlockLayer")
gameOver = NodePath("MainUI/Content/GameOver")
[node name="MainUI" type="VBoxContainer" parent="CanvasLayer/UIHandler" unique_id=1437975209]
layout_mode = 1
@@ -476,6 +477,54 @@ researchGraph = NodePath("ResearchGraph")
[node name="ResearchGraph" type="GraphEdit" parent="CanvasLayer/UIHandler/MainUI/Content/Research" unique_id=414756119]
layout_mode = 2
[node name="GameOver" type="PanelContainer" parent="CanvasLayer/UIHandler/MainUI/Content" unique_id=1632783321]
visible = false
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer/UIHandler/MainUI/Content/GameOver" unique_id=12941042]
layout_mode = 2
theme_override_constants/separation = 12
[node name="Title" type="RichTextLabel" parent="CanvasLayer/UIHandler/MainUI/Content/GameOver/VBoxContainer" unique_id=622403000]
layout_mode = 2
bbcode_enabled = true
text = "[font_size=64]Game Over[/font_size]"
fit_content = true
autowrap_mode = 0
horizontal_alignment = 1
vertical_alignment = 1
[node name="Content" type="RichTextLabel" parent="CanvasLayer/UIHandler/MainUI/Content/GameOver/VBoxContainer" unique_id=521357002]
layout_mode = 2
size_flags_vertical = 3
bbcode_enabled = true
text = "[font_size=32]You finished the game!
Thank you for playing."
fit_content = true
autowrap_mode = 0
horizontal_alignment = 1
vertical_alignment = 1
[node name="HBoxContainer" type="HBoxContainer" parent="CanvasLayer/UIHandler/MainUI/Content/GameOver/VBoxContainer" unique_id=1526010823]
layout_mode = 2
theme_override_constants/separation = 42
[node name="Negative" type="Button" parent="CanvasLayer/UIHandler/MainUI/Content/GameOver/VBoxContainer/HBoxContainer" unique_id=1328278845]
layout_mode = 2
size_flags_horizontal = 3
text = "Main Menu"
[node name="Positive" type="Button" parent="CanvasLayer/UIHandler/MainUI/Content/GameOver/VBoxContainer/HBoxContainer" unique_id=912287210]
layout_mode = 2
size_flags_horizontal = 3
text = "Continue"
[node name="FooterContainer" type="PanelContainer" parent="CanvasLayer/UIHandler/MainUI" unique_id=1495029884]
layout_mode = 2
@@ -534,6 +583,8 @@ texture_normal = ExtResource("12_3so38")
[connection signal="pressed" from="CanvasLayer/UIHandler/MainUI/Content/Menu/VBoxContainer/Button" to="CanvasLayer/UIHandler" method="HandleMenu"]
[connection signal="pressed" from="CanvasLayer/UIHandler/MainUI/Content/Menu/VBoxContainer/Button2" to="CanvasLayer/UIHandler" method="ShowOptions"]
[connection signal="pressed" from="CanvasLayer/UIHandler/MainUI/Content/Menu/VBoxContainer/Button3" to="CanvasLayer/UIHandler" method="ExitGame"]
[connection signal="pressed" from="CanvasLayer/UIHandler/MainUI/Content/GameOver/VBoxContainer/HBoxContainer/Negative" to="CanvasLayer/UIHandler" method="ExitGame"]
[connection signal="pressed" from="CanvasLayer/UIHandler/MainUI/Content/GameOver/VBoxContainer/HBoxContainer/Positive" to="CanvasLayer/UIHandler" method="HideGameOver"]
[connection signal="pressed" from="CanvasLayer/UIHandler/MainUI/FooterContainer/HBoxContainer/Inventory" to="CanvasLayer/UIHandler" method="HandleInventoryButton"]
[connection signal="pressed" from="CanvasLayer/UIHandler/MainUI/FooterContainer/HBoxContainer/Research" to="CanvasLayer/UIHandler" method="HandleResearchButton"]
[connection signal="pressed" from="CanvasLayer/UIHandler/MainUI/FooterContainer/HBoxContainer/Map" to="CanvasLayer/UIHandler" method="HandleMapButton"]
+22 -1
View File
@@ -23,6 +23,7 @@ public partial class UIHandler : Control
[Export] RichTextLabel currentLayer;
[Export] RichTextLabel deepestLayer;
[Export] Button unlockLayer;
[Export] PanelContainer gameOver;
private bool receivedRobotJumpSignal = false;
@@ -163,12 +164,20 @@ public partial class UIHandler : Control
waterLabel.Text = $"Water: {GameData.survival.thirst:0}/{GameData.survival.maxThirst:0}";
hungerLabel.Text = $"Food: {GameData.survival.hunger:0}/{GameData.survival.maxHunger:0}";
survivalStatus.Text = GameData.survival.currentStatus;
if (GameData.survival.isDead)
{
ShowGameOver();
}
}
private void DisplayWorldStats()
{
currentLayer.Text = $"Current layer: {GameData.currentLayer}/{GameData.ruinSize}";
deepestLayer.Text = $"Deepest layer: {GameData.lowestLayer}";
if(GameData.lowestLayer == GameData.ruinSize){
unlockLayer.Visible = false;
return;
}
unlockLayer.TooltipText = "Needed items: \r" + GameData.map[GameData.lowestLayer].DisplayGateIngredients();
unlockLayer.Disabled = !GameData.inventory.CanCraft(GameData.map[GameData.lowestLayer].gateIngredients, 1);
}
@@ -184,8 +193,20 @@ public partial class UIHandler : Control
GameData.lowestLayer++;
if (GameData.lowestLayer == GameData.ruinSize)
{
GD.Print("GAME WON!");
gameOver.Show();
}
}
}
public void ShowGameOver()
{
if(gameOver.Visible) return;
gameOver.GetNode<RichTextLabel>("./VBoxContainer/Content").Text = $"[font_size=32]You died! \r Reason: {GameData.survival.deathReason} \r Better luck next time \r";
gameOver.Show();
}
public void HideGameOver()
{
gameOver.Hide();
}
}
+1 -1
View File
@@ -82,7 +82,7 @@ public partial class World : Node3D
public override void _Process(double delta)
{
GameData.survival.Update(delta);
survival.Update(delta);
if (!canMove) return;
if (Input.IsActionJustPressed("layer_up") && currentLayer > 0) currentLayer--;