Added testing and save/load mechanic to the game. Game is now entering final phase.
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@@ -99,14 +99,14 @@ public partial class ResourceLoader
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{
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Dictionary<string, float[]> weights = new Dictionary<string, float[]>()
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{
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{ "iron_ore", [0.05f,1] },
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{ "tin_ore", [0.3f,0.7f] },
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{ "copper_ore", [0.3f,0.7f] },
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{ "mushroom", [0.3f,0.1f] },
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{ "spider_silk", [0.8f,0.4f] },
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{ "coal", [1,0.3f] },
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{ "water", [0.4f,0.2f] },
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{ "stone", [1,0.5f] },
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{ "iron_ore", new float[] { 0.05f, 1f } },
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{ "tin_ore", new float[] { 0.3f, 0.7f } },
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{ "copper_ore", new float[] { 0.3f, 0.7f } },
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{ "mushroom", new float[] { 0.3f, 0.1f } },
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{ "spider_silk", new float[] { 0.8f, 0.4f } },
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{ "coal", new float[] { 1f, 0.3f } },
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{ "water", new float[] { 0.4f, 0.2f } },
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{ "stone", new float[] { 1f, 0.5f } },
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};
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return weights;
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}
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