Added mechanic that the gate blocks switching to another layer, added map button, moved small parts to fit buttons.
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@@ -30,11 +30,7 @@ public partial class UIHandler : Control
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if (Input.IsActionJustPressed("map"))
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{
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map.Visible = !map.Visible;
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if (map.Visible)
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{
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map.ShowMap();
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}
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map.ShowMap();
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}
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if (Input.IsActionJustPressed("menu"))
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