Added final features for this release. Now only polishing (if needed) remains.
Features: Sacrifice-Node, Maintain-Node, Options for screen type, lightcolor and soundvolume, tied in sound effects, game pause when menu is open, visibly open up gate when opening it.
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[gd_scene format=3 uid="uid://bxph44i8mad1i"]
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[ext_resource type="Script" uid="uid://b6kxwmuhmruul" path="res://Scripts/UI/DSL/NodeDisplay.cs" id="1_sacrifice"]
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[ext_resource type="Texture2D" uid="uid://wq8yc0u0ee33" path="res://Assets/Images/TrashSymbol.png" id="2_trash"]
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[node name="Sacrifice" type="PanelContainer" unique_id=442348941 node_paths=PackedStringArray("editorDisplay", "listDisplay")]
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anchors_preset = 14
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anchor_top = 0.5
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anchor_right = 1.0
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anchor_bottom = 0.5
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offset_bottom = 31.0
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grow_horizontal = 2
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grow_vertical = 2
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size_flags_horizontal = 3
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script = ExtResource("1_sacrifice")
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editorDisplay = NodePath("EditorDisplay")
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listDisplay = NodePath("ListDisplay")
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[node name="EditorDisplay" type="PanelContainer" parent="." unique_id=1064798043]
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layout_mode = 2
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[node name="HBoxContainer" type="HBoxContainer" parent="EditorDisplay" unique_id=1195324631]
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layout_mode = 2
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alignment = 1
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[node name="Flavour" type="RichTextLabel" parent="EditorDisplay/HBoxContainer" unique_id=1628437503]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "Sacrifice"
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fit_content = true
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autowrap_mode = 0
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="TextureButton" type="TextureButton" parent="EditorDisplay/HBoxContainer" unique_id=1813377435]
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layout_mode = 2
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size_flags_horizontal = 3
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size_flags_stretch_ratio = 0.2
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texture_normal = ExtResource("2_trash")
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[node name="ListDisplay" type="Button" parent="." unique_id=2140824916]
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layout_mode = 2
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tooltip_text = "Sacrifices the robot and makes the resource on this tile endless."
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text = "Sacrifice"
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[connection signal="pressed" from="EditorDisplay/HBoxContainer/TextureButton" to="." method="DeleteNodePressed"]
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