Added final features for this release. Now only polishing (if needed) remains.
Features: Sacrifice-Node, Maintain-Node, Options for screen type, lightcolor and soundvolume, tied in sound effects, game pause when menu is open, visibly open up gate when opening it.
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@@ -74,7 +74,9 @@ public partial class ResourceLoader
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{ new ElseNode(), GD.Load<PackedScene>("res://Prefabs/DSL/ElseNode.tscn") },
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{ new UntilNode(), GD.Load<PackedScene>("res://Prefabs/DSL/UntilNode.tscn") },
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{ new ForNode(), GD.Load<PackedScene>("res://Prefabs/DSL/ForNode.tscn") },
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{ new WhileNode(), GD.Load<PackedScene>("res://Prefabs/DSL/WhileNode.tscn") }
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{ new WhileNode(), GD.Load<PackedScene>("res://Prefabs/DSL/WhileNode.tscn") },
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{ new MaintainNode(), GD.Load<PackedScene>("res://Prefabs/DSL/MaintainNode.tscn") },
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{ new SacrificeNode(), GD.Load<PackedScene>("res://Prefabs/DSL/SacrificeNode.tscn") }
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};
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return nodes;
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}
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